Graphics Verification Software Engineer
Role details
Job location
Tech stack
Job description
As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you'll validate designs that enable seamless execution of demanding graphics workloads.
This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.","responsibilities":"Applying knowledge of graphics hardware and software to verify complex GPU RTL designs
Developing and driving verification plans
Running development graphics driver and test applications on development hardware systems, triaging failures to their respective teams
Writing emulation triggers, and refining stimulus to aid in waveform capture around fail points
Developing test bench components to enhance and improve GPU coverage
Building automated flows to run tests, report status, capture debug information
Supporting silicon teams by reproducing silicon failures in emulation
Requirements
Do you have experience in Software development?, Do you have a Bachelor's degree?, Excellent planning, collaboration, and communication abilities
Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture
Experience building verification test plans and driving them to closure
Graphics knowledge, 3D graphics pipeline, OGL/OCL programming
Graphics driver knowledge
Experience with emulation systems
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities
Minimum Qualifications
BS + 3 years of relevant experience.
Experience in verifying hardware at system or component level
Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python