Graphics Verification Software Engineer

Apple Inc.
Austin, United States of America
1 month ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Austin, United States of America

Tech stack

3D Computer Graphics Software
Computing Platforms
C++
Computer Programming
Microarchitecture
Software Debugging
Perl
Python
Ruby
Software Engineering
Verification and Validation (Software)
Subsystems

Job description

As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you'll validate designs that enable seamless execution of demanding graphics workloads.

This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.","responsibilities":"Applying knowledge of graphics hardware and software to verify complex GPU RTL designs

Developing and driving verification plans

Running development graphics driver and test applications on development hardware systems, triaging failures to their respective teams

Writing emulation triggers, and refining stimulus to aid in waveform capture around fail points

Developing test bench components to enhance and improve GPU coverage

Building automated flows to run tests, report status, capture debug information

Supporting silicon teams by reproducing silicon failures in emulation

Requirements

Do you have experience in Software development?, Do you have a Bachelor's degree?, Excellent planning, collaboration, and communication abilities

Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture

Experience building verification test plans and driving them to closure

Graphics knowledge, 3D graphics pipeline, OGL/OCL programming

Graphics driver knowledge

Experience with emulation systems

Ability to collaborate under tight schedules

Excellent planning, collaboration, and communication abilities

Minimum Qualifications

BS + 3 years of relevant experience.

Experience in verifying hardware at system or component level

Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python

About the company

Do your life's best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period. Join Apple's GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you'll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we'll empower our customers to enjoy all the features they love on their devices!

Apply for this position