Graphics Emulation Engineer
Role details
Job location
Tech stack
Job description
As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You'll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon.","responsibilities":"Running specified tests on appropriate emulation builds, debug issues, report status
Participating in debug of systems by capturing waveforms and writing triggers
Architecting builds for emulation
Bringing up and supporting regular builds of emulation models and debugging build issues
Interfacing emulation with virtual systems, simulation environments, and silicon validation
Leveraging emulation capabilities to accelerate silicon bring-up
Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues
Working with pre-silicon validation teams to develop and implement support plans
Architect and implement transactors between software test bench and emulation hardware
Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications
Creating automated verification flows for graphics verification
Reporting status.
This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.
Requirements
Do you have experience in Software coding?, Do you have a Bachelor's degree?, Excellent planning, collaboration, and communication abilities
Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities
Ability to debug hardware issues from waveforms
Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation
Experience with DPI/transactors
Graphics knowledge; 3D graphics pipeline, OGL/OCL programming
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities
Minimum Qualifications
BS + 3 years of relevant experience.
Experience with CPU and/or GPU architecture and micro architecture
Experience with writing synthesizable code
Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python