Graphics Emulation Engineer

Apple Inc.
Austin, United States of America
1 month ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate

Job location

Austin, United States of America

Tech stack

Testing (Software)
3D Computer Graphics Software
C++
Software Debugging
Perl
Hardware Platform Interface
Python
Ruby
Verification and Validation (Software)
Graphics Processing Unit (GPU)
Hardware Acceleration
Software Coding
Programming Languages

Job description

As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You'll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon.","responsibilities":"Running specified tests on appropriate emulation builds, debug issues, report status

Participating in debug of systems by capturing waveforms and writing triggers

Architecting builds for emulation

Bringing up and supporting regular builds of emulation models and debugging build issues

Interfacing emulation with virtual systems, simulation environments, and silicon validation

Leveraging emulation capabilities to accelerate silicon bring-up

Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues

Working with pre-silicon validation teams to develop and implement support plans

Architect and implement transactors between software test bench and emulation hardware

Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications

Creating automated verification flows for graphics verification

Reporting status.

This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.

Requirements

Do you have experience in Software coding?, Do you have a Bachelor's degree?, Excellent planning, collaboration, and communication abilities

Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities

Ability to debug hardware issues from waveforms

Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation

Experience with DPI/transactors

Graphics knowledge; 3D graphics pipeline, OGL/OCL programming

Ability to collaborate under tight schedules

Excellent planning, collaboration, and communication abilities

Minimum Qualifications

BS + 3 years of relevant experience.

Experience with CPU and/or GPU architecture and micro architecture

Experience with writing synthesizable code

Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python

About the company

Do your life's best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period. Join Apple's GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you'll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we'll empower our customers to enjoy all the features they love on their devices!

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