Sr. Software Engineer - Systems & Rendering Performance (Freeform), Vision Products Software

Apple Inc.
Seattle, United States of America
1 month ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 302K

Job location

Seattle, United States of America

Tech stack

Profiling
Code Review
Quartz (Graphics Layer)
Software Debugging
Graphics Software
Objective-C
Information Technology

Job description

The visionOS Freeform team is looking for a senior engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro. This role focuses on rendering performance, frame pacing, and cross-layer systems debugging in close partnership with platform and performance teams across Apple. The work spans application behavior, system scheduling, memory, and rendering, with an emphasis on translating real-world usage into durable, production-ready improvements.

As the product and platform mature, this role is expected to evolve and contribute broadly to complex systems challenges across visionOS, iOS, and macOS., You will work at the intersection of application behavior, rendering, and system infrastructure, investigating performance and power issues and driving high-impact fixes. You will translate architectural direction into concrete execution, influence technical decisions through careful measurement and engineering judgment, and raise quality through code reviews, design discussions, and mentorship.","responsibilities":"Design, implement, and maintain performance-critical systems related to rendering, frame scheduling, and responsiveness for Freeform on visionOS

Investigate and resolve complex performance and power issues across application, framework, and system layers

Partner closely with platform performance, power, and rendering teams to validate improvements and ensure changes land safely and measurably

Provide architectural input to guide the evolution of performance-sensitive systems as the product and platform mature

Influence engineering quality through technical leadership, design reviews, and mentorship

Requirements

Do you have experience in Writing skills?, Do you have a Bachelor's degree?, Track record of shipping performance-critical features or significant rendering improvements in large established codebases

Experience improving frame pacing, latency, or responsiveness in interactive UI or graphics systems

Familiarity with profiling and debugging tools such as Instruments, Time Profiler, signposts, and system traces

Experience collaborating across teams to land cross-cutting systems changes

Interest in spatial computing, AR/VR technologies, or interactive graphics

Experience with Metal debugging, GPU analysis, or system-level performance investigations is a plus

Minimum Qualifications

BS, MS, or PhD in Computer Science or equivalent experience

8+ years of experience shipping complex software, including performance-sensitive systems or applications

Strong experience with graphics, rendering, or UI composition on Apple platforms such as CoreAnimation, CoreGraphics, RealityKit, Metal, or related technologies

Demonstrated experience working on rendering pipelines, frame scheduling, and GPU/CPU coordination

Proven ability to profile, diagnose, and improve performance, responsiveness, and efficiency on iOS or visionOS

Experience debugging issues across layers including rendering, scheduling, memory, and I/O

Experience writing high-performance code in large codebases using Swift or Objective-C

Strong written and cross-functional communication skills

Benefits & conditions

4.14.1 out of 5 stars 2651 NE 49th St, Seattle, WA 98105 $201,300 - $302,200 a year, Pulled from the full job description

  • Employee stock purchase plan
  • Health insurance
  • Retirement plan
  • Dental insurance
  • RSU, At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $201,300 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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