Simulation Software Engineer (Associate or Experienced) (Virtual)
Role details
Job location
Tech stack
Job description
- Develop thread-safe Unreal modules and C++ middleware with exposed API bindings
- Integrate UE with real-time backends/simulations: ingest time-stamped data, handle sync/rates, and maintain smooth visuals
- Implement Software-in-the-Loop (SIL) and Hardware-in-the-Loop (HIL) synchronization layers within Unreal
- Design low-latency Interface Control Document (ICD) implementations for UDP/TCP/Shared Memory data ingestion
- Build clean UIs and bind them to live data
- Profile and optimize with Unreal Insights; manage frame pacing, memory, loading, and asset streaming
- Package reliable builds, write concise docs/samples, and collaborate across engineering teams
Requirements
The ideal candidate is a systems-minded software engineer who views Unreal Engine as a powerful middleware platform rather than just a game engine. You should have a deep understanding of the engine's underlying C++ architecture and a passion for solving complex synchronization and data-bottleneck challenges inherent in high-fidelity flight simulation.
The candidate for this role is a leader, self-starter, enjoys working collaboratively with others, has a commitment to customer satisfaction and process improvement, and is successful working in a multi-program environment. This position will support the development of solutions to a wide range of complex problems that require ingenuity and innovation. The candidate should be adaptable to new development environments and eager to work with and learn new technologies., * 5+ year of developing using Unreal Engine
- 7+ years of experience in C++ programming
- 3+ years of experience using GitLab and/or Jira
- To meet U.S. export control compliance requirements, a "U.S. Person" as defined by 22 C.F.R. §120.62 is required. "U.S. Person" includes U.S. Citizen, U.S. National, lawful permanent resident, refugee, or asylee.
- Bachelor's Degree in an engineering discipline experience or 7 years' related, * Bachelor of Science degree in Engineering, Engineering Technology (including Manufacturing Technology), Computer Science, Data Science, Mathematics, Physics, Chemistry
- Level 2: 1 or more years' related work experience or an equivalent combination of education and experience
- Level 3: 3 or more years' related work experience or an equivalent combination of education and experience
- UE4/UE5 expertise with shipped work in C++ (UObject lifecycle, Actors/Components, Subsystems).
- C++: solid APIs, RAII, async/tasks, multithreading fundamentals.
- Real-time integration with complex simulations/backends (e.g., aircraft/robotics/industrial):
- ingest over sockets/WebSocket/shared memory (experience with middleware like DDS/HLA/DIS is a plus but not mandatory),
- manage timestamps, buffering, interpolation, jitter/latency, and determinism/fixed-tick update paths.
- Visualization performance engineering: use Insights/stat groups to find bottlenecks and hold steady frame budgets; UMG/Slate optimization.
- CI/CD exposure: Git + a pipeline (GitLab/GitHub/Azure), automated packaging/tests, symbols/artifacts, crash capture.
- Windows + Visual Studio toolchain; strong debugging and logging habits.
- Clear written/spoken communication; ability to map an interface contract/ICD into UE data models.
- Geospatial/large-world workflows, transforms, coordinate frames.
- XR (OpenXR) or multi-display rendering basics.
- Python or C# for build/pipeline/content tooling., This position must meet U.S. export control compliance requirements. To meet U.S. export control compliance requirements, a "U.S. Person" as defined by 22 C.F.R. §120.62 is required. "U.S. Person" includes U.S. Citizen, U.S. National, lawful permanent resident, refugee, or asylee.
Benefits & conditions
This position is primarily for 1st shift; however, alternate shifts may be required to meet program objectives.
Travel:
This position requires 10% travel.
CodeVue Coding Challenge:
To be considered for this position you will be required to complete a technical assessment as part of the selection process. Failure to complete the assessment will remove you from consideration.
Pay & Benefits:
At Boeing, we strive to deliver a Total Rewards package that will attract, engage and retain the top talent. Elements of the Total Rewards package include competitive base pay and variable compensation opportunities.
The Boeing Company also provides eligible employees with an opportunity to enroll in a variety of benefit programs, generally including health insurance, flexible spending accounts, health savings accounts, retirement savings plans, life and disability insurance programs, and a number of programs that provide for both paid and unpaid time away from work.
The specific programs and options available to any given employee may vary depending on eligibility factors such as geographic location, date of hire, and the applicability of collective bargaining agreements.
Pay is based upon candidate experience and qualifications, as well as market and business considerations.
Summary Pay Range for Associate level (Level 2): $92,650 - $143,750
Summary Pay Range for Experienced level (Level 3): $118,150 - $182,850