Display Driver Engineer, Graphics, Games, & ML

Apple Inc.
Cupertino, United States of America
31 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
$ 181K

Job location

Cupertino, United States of America

Tech stack

Macintosh Computers
Apple Mac Systems
Apple TV
Systems Engineering
Unix
C++
Computer Programming
Software Debugging
Linux
Device Drivers
Firmware
Software Engineering
Operational Systems

Job description

As a Display Technologies & Driver engineer, you will have responsibilities spanning all aspects of display driver including architecture, design, code development, debug and deployment

Own feature design, implementation, debug, and delivery of display technologies on Macs, iPhone, iPad, Watches, Vision Pro and Apple TV.

Participate in driving advances to display technologies, power-management, Color Management, HDR and other key Panel technologies.

Partner with Internal teams including Display Silicon team and external vendor teams in developing architecture for next generation of display pipeline for Apple SOCs for Macs, iPhone, iPad, Watches, Vision Pro and Apple TV and other interesting products.

Lead and carry forward highly complex software and hardware debug efforts.

Implement user facing critical features, perform complex troubleshooting of problems and defect resolution.

Requirements

Display Driver team with MG/CT (Media, Graphics & Compute Technologies) organization is an exciting team that delivers software for industry leading display technologies for Mac, iPad, Apple TV, Phone and Watch. We are looking for an outstanding, driven, and dedicated engineer to join the team. The successful candidate will be a high- energy problem solver with a passion for excellence and a track record for getting the job done. We are looking for people who are excellent standout colleagues and who also work well on individual assignments., Hands on experience in display driver development

Excellent programming skills and knowledge of C/C++

Development experience on Unix, Linux or Mac OS

Excellent software design, problem solving and debugging skills

Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills

Experience with systems engineering or low-level hardware & firmware/ driver programming

Preferred Qualifications

Experience with parallel and asynchronous processing

Experience with HW bring up and debugging

Experience with embedded systems

Knowledge of Scaling, video formats and display technology

Benefits & conditions

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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