Junior UI Compositing Engineer, Graphics, Games, & ML

Apple Inc.
Cupertino, United States of America
31 days ago

Role details

Contract type
Internship / Graduate position
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Junior
Compensation
$ 127K

Job location

Cupertino, United States of America

Tech stack

Apple Watch
Macintosh Computers
iOS
Apple TV
C++
Compilers
Program Optimization
Profiling
Code Review
Data Structures
Software Debugging
Memory Management
Graphics Software
Hardware Design
Objective-C
Performance Tuning
System Programming
Software Organization
Concurrency
Information Technology
Hardware Acceleration
Operational Systems

Job description

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, Apple Watch and Vision Pro. Our goal is to enable developers and UI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display.

We're a highly technical team working on critical compositing and windowing system components across Apple's platforms. Our mission is to maintain and evolve the compositing infrastructure that powers billions of devices. We tackle challenging problems in scheduler architecture, event processing, security rendering, hardware integration, and legacy system support while maintaining the high-quality standards our users expect.

If you are passionate about building efficient compositing systems, optimizing for new hardware capabilities, and great battery life for millions of users worldwide, we want to hear from you. If you're excited about working across the full spectrum of compositing challenges-from scheduler design to event handling to security features-this role is for you., We're seeking a talented software engineer to join our UI Compositing team and grow into a key contributor to the core compositing infrastructure that powers all Apple devices. You'll have the opportunity to learn and work across different technical domains-from low-level system optimization to cross-platform feature development-while being mentored by experienced engineers. This role is ideal for someone early in their career who is eager to tackle diverse technical challenges and develop both depth and breadth in their engineering skills.

Requirements

Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience

Solid understanding of computer science fundamentals: data structures, algorithms, and operating systems concepts

Ability to write code in at least one lower-level language like C, C++, or similar (from coursework or projects)

Comfortable working in Unix/Linux environments and using command-line tools

Some experience with debugging (even from school projects or internships)

Enthusiasm for learning complex systems and new technologies

Good problem-solving skills and attention to detail

Willingness to learn and improve through mentorship and code reviews

Collaborative mindset and ability to work well with others

Adaptability and interest in working across different technical areas

Preferred Qualifications

Hands-on experience with C, C++, or Objective-C (from internships, projects, or coursework)

Exposure to concepts like memory management, threading, or concurrency

Basic understanding of graphics systems, display technologies, or hardware-software interaction

Experience using profiling or debugging tools

Coursework or projects involving operating systems, compilers, or low-level programming

Familiarity with debuggers like lldb or gdb, or profiling tools like Instruments

Experience developing on macOS, iOS, or other Apple platforms

Personal or academic projects that involved systems programming

Curiosity about how hardware and software work together

Interest in performance optimization or system-level programming

Track record of learning new technical concepts quickly

Willingness to work across different technical areas and problem domains

Benefits & conditions

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $126,800 and $220,900, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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