Software Engineer - Applications

Apple Inc.
Cupertino, United States of America
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate
Compensation
$ 272K

Job location

Cupertino, United States of America

Tech stack

Java
Apple Push Notification Service
Configuration Management
Computer Engineering
Continuous Integration
Software Design Patterns
Distributed Systems
Fault Tolerance
Push Technology
Language Modeling
NoSQL
Redis
Software Engineering
UML
Datadog
Multithreading
Spring-mvc
Spring-boot
Containerization
Information Technology
Low Latency
Cassandra
Kafka

Requirements

Bachelor's degree or foreign equivalent in Computer Science, Computer Engineering, Software Engineering or related field and 3 years of experience in the job offered or related occupation.

3 years of experience with each of the following skills is required:

Utilizing Java to work on large-scale codebases and creating multi-threaded REST applications.

Utilizing Spring Boot and Spring MVC to create fast, lightweight services.

Architecting and implementing large-scale distributed systems in a cloud-native environment.

Translating design requirements into functional specifications, creating United Modeling Language (UML) diagrams, and assessing Level of Effort (LOE) and timelines.

Utilizing Pkl and Spring configuration management for developing highly configurable systems.

Utilizing server side events and long polling design patterns with fault tolerance.

Using APNS to manage push notifications.

Utilizing NoSQL technologies, including Cassandra and Redis, for storage and cache.

Utilizing pub-sub and event-driven technologies like Kafka to create high tolerance, asynchronous, and low latency systems.

Using Datadog to detect anomalies, including experience analyzing traffic and error patterns, and implementing code fixes.

Using Continuous Integration and Deployment (CI/CD) pipelines such as Rio, or similar pipeline.

Benefits & conditions

software source code to identify defects and performance issues. Analyze software performance problems and implement optimization. Design failure recovery algorithms that allow software to work without any disruption to the user. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location.

PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

About the company

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

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