Software Engineer

Apple Inc.
Santa Clara, United States of America
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Santa Clara, United States of America

Tech stack

iOS
Apple Mac Systems
Computer Graphics
Imaging Technology
Python
OpenGL
Rapid Prototyping Process
System Programming
Scripting (Bash/Python/Go/Ruby)
HLSL
Information Technology

Job description

XDE is looking for a Software Engineer to support exploratory technology research. In this role, you will lead development of multiple SW projects to support early technology prototype research. You will design, architect, implement, maintain and drive continuous enhancements to these SW projects, and work with an interdisciplinary team to delivery user experience prototypes.

Requirements

  • BS in Computer Science or related field, or industry equivalent
  • Experience with computer graphics (e.g. OpenGL), especially real-time rendering pipelines, ideally through real-world projects
  • Experience with low-level programming interfacing with HW
  • Proficiency with shader and shading language (HLSL, Metal)
  • Proficiency with a scripting language, e.g., Python, * Graduate degree in Computer Science
  • Experience optimizing real-time rendering performance of complex graphics pipelines
  • Experience with Apple ecosystem development (macOS, iOS, visionOS)
  • Experience with VR development
  • Experience working with an interdisciplinary team and communicating across domain knowledge boundaries
  • Creation and manipulation of novel 3D environments
  • Rapid prototyping of VR-based UI experiences on a Apple Vision Pro or other headset
  • Familiarity with computational imaging techniques
  • Past experience conducting research in an academic setting

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