Accessibility is not a nice to have, but a legal requirement for any publication on the web or app stores. The sooner you start thinking about accessibility, the easier it is to create products that are easy to use and don’t block anyone out. Learn from leading experts in the accessibility space how to get started, what to avoid and why it matters.
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Save Your SpotTogether with BOSCH we invite you to a full day of learning more about the intersection of mobility and code. Get to know more about how modern mobility is defined by an intricate interplay of hardware and software and how cars are not only connected to the road, but also to the cloud.
Coding the Future of Mobility features a variety of talks and a workshop, that give you valuable insights into the world of mobility - wether you join in-person or online.
Together with Bosch we invite you to a full day of learning more about the intersection of mobility and code. Get to know more about how modern mobility is defined by an intricate interplay of hardware and software and how cars are not only connected to the road, but also to the cloud.
Coding the Future of Mobility features a variety of talks and a workshop, that give you valuable insights into the world of mobility - wether you join in-person or online.
Fixing Accessibility Issues is a tedious and expensive task that nobody enjoys doing.
Preventing the most common issues can save a lot of money and free up engineers to focus on exciting feature work instead.
Ensuring UX is well educated and able to define, document and communicate Accessibility functionality early on is the key to a successful shift to building accessible Experiences.
Dirk started building websites professionally in 1997 when it was harder to make them inaccessible than accessible. Since then, he has worked even harder to build the very same things, accessible products.
Dirk has worked with Google for over ten years and is now leading the Accessibility UX Engineering team of one of Google's largest organizations with the goal of making all of our products accessible to everyone.
“Accessibility is the death of creativity”
“You can’t be creative and accessible”
“This site may not be accessible or useful, but it’s because it’s creative!”
How many times have you heard the above, or a combination thereof? On the modern web, there is a tendency to identify “creativity” with “objects that move very fast on the screen without any apparent reason”. If creativity didn’t exist without animation, we might as well set fire to most of the world’s museums.
There is also a tendency to identify “accessible” with “ugly” and “sacrificing imagination”. Piccia Neri will debunk these myths in her talk, showing how your website can be visible, beautiful, creative, accessible – and at the same time, profitable.
Piccia Neri is a UX and accessible design lead, consultant and speaker, empowering businesses and agencies to win on the web by putting users at the centre. She loves educating designers and developers in the best UX, UI and accessibility practices via workshops, courses, and talks, in 3 languages. Piccia’s current main focus is on balancing creativity and accessibility, without sacrificing either.
The first rule of ARIA suggests it is better avoided if there is an HTML equivalent. Yet sometimes, the right use of ARIA can improve your UI better for end users. In this talk, we’ll look at practical examples of effective ARIA usage and how they work in assistive technologies. Find out more about the patterns that have broad support and which ones to avoid. Let’s look at ARIA, the good parts!
Hidde (@hdv) is a freelance front-end and accessibility specialist, currently working in the NL Design System team at the Dutch government. He is also involved in the W3C’s Open UI Community Group and CSS Working Group. His favourite programming language is CSS and he strongly believes in a web that puts people first. Hidde writes about these things and more on hidde.blog. In his free time, he works on a coffee table book covering the video conferencing applications of our decade.
Informed buying decisions—such as researching a product’s accessibility before buying the product or adopting a technology—is the true path to saving money and time on auditing and remediating issues after the system has been deployed. Using a variety of data sources, it is possible to weigh how accessible a site is while also identifying which technologies it uses. The aggregated data can be used to determine the error rates, error densities, and categories of errors. This information can allow organizations to make informed decisions when they choose which technologies to use on their sites. There are many ways that the implementation of technologies can affect the accessibility of the resulting interface. The use of large-scale data gathering will provide the opportunity for the impact of implementation differences from being a barrier to effective analysis. The data that we gathered in this process confirms how pervasive accessibility problems are on the web. It can also show risk patterns that can help organizations learn about potential accessibility problems related to specific technologies before they adopt those technologies. This presentation will discuss this ongoing research effort, including our current findings and our future research plans.
Karl Groves is Chief Innovation Officer for Level Access where he seeks to improve accessibility by making accessibility easier for all