Game Designer (Systems & Economy)
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Role details
Tech stack
Job description
Working closely with the programming team, you design and balance the systems that give UNRECORD its long term depth, focusing on fun, challenge and game flow across its open world experience. This is a systems focused design role emphasizing both analytical rigor and player experience. Regular on site presence is expected. Partial remote work is possible.
$Responsibilities
- Design reward and progression systems consistent with the game tone and realism
- Own the in game economy : repartition of content rewards, items, XP
- Design weapons and gear at a system level with the gameplay team
- Build and maintain balancing models and data tables synchronized with the engine
- Prototype and tune systems directly in Unreal Engine with designers and programmers
- Define telemetry needs and use playtest data to iterate on balance
- Liaise with other teams to prepare playtests and identify UX pain points
- Document systems clearly for the whole team
Requirements
- Experience in systems design, economy design or balancing on a shipped or advanced project
- Strong analytical skills with spreadsheet proficiency and understanding of curves and probabilities
- Good understanding of FPS mechanics and weapon balance
- Ability to defend design decisions with data and playtest evidence
- Hands on Unreal Engine experience with prototyping and tuning capabilities
- Fluent or professional working proficiency in English (written and spoken)
$Nice to have
- Experience on realistic or systems driven shooters
- Familiarity with large single player open world and FPS games
- Scripting skills in Blueprints, Python or similar
- Familiarity with telemetry pipelines and dashboards
About the company
DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay driven experiences through close collaboration between design, art and technology.
DRAMA STUDIOS is currently developing UNRECORD, a narrative open world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions and gameplay systems that feel grounded, intense and coherent.
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