Game Designer
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Game Designer - BarcelonaOur Client is a World leading actor in social gaming, we are looking for a talented Game designer to shape and develop a range of new casual & social games and join their studio in Barcelona.SkillsPassionate about games and able to work in a flexible and fluid environment where the job will evolve over time.3 years taking games all the way from concept development through to delivery.Released several games, at least one on a mobile device.Immersed in the world of online games.Acquainted with all processes involved in the production of a game.Experience designing multiplayer games and game reward systems.Skilled at using mathematical models and tools to analyse game play and user behaviour.Integrates elements which allow the player to understand and learn the game.Familiar with psychological models concerning motivation and didactic and therefore able to create extraordinary experiences for the player.Knows and uses scripting languages.Capable of integrating content into the game.Capable of balancing complex game?systems.Skilled at designing user interfaces, and camera controls.Understands the importance of well documented designs and technical features.Knowledge and ApproachDetailed knowledge of the games market and current consumer expectations.Ability to work as part of a team or hub in a SCRUM environment.Ability to articulate ideas, suggestions and illustrate them with references.Ability to collaborate closely with a product team including programmers and artists.Job Requirements - BarcelonaRequired Experience: 2-5 Years.Salary: Attractive Package.Required Spoken Language(s): English.Location: Barcelona.Game Designer - LyonOur Client is looking for a game designer to work on its upcoming mobile Games.This job is based in Lyon.The ideal candidate will have experience in designing systems for mid?core and casual mobile games in the free?to?play sector.He is not only a creative mind who can come up with suitable game mechanics appropriate to a mass?market game, but he also has the ability to communicate his ideas clearly, concisely, and understandably in both oral and written form.An analytical mind is equally required, as game mechanics must be both designed and balanced.He also knows that game development is about quality, time, and money⊠one can never have it all.ResponsibilitiesCreate and defend visions for mass?market mobile games.Come up with suitable game mechanics that align with the gameâs vision.Create and maintain design documentation in a Wiki.Iterate designs to create a great gameplay experience.Communicate with an external developer to make them understand the design and the overall vision.Proactively find problems with the gameplay and come up with solutions.Qualifications and ExperienceAt least 5 years of experience as a game designer and at least two commercially successful launched mobile games.Lead a team of designers.Excellent knowledge of the mobile market and the overall gaming business.Preferable: College degree in Game design, Mathematics, Physics or similar.Technical ExpertiseVery good analytical gameplay balancing skills.Worked with professional game engines (Unity, UDK, CryEngine) before.Ability to understand and create a gameâs vision and apply it to every design.Ability to take direction and feedback, and apply it into designs.Ability to interpret and consult on game KPIs.Excellent written and verbal communication skills (English).Self?driven and proactive.Language SkillsFluent in both written and spoken English.Written and spoken French highly beneficial.Written and spoken German is a plus.Lead Artist / Art DirectorResponsible for the creation and asset management of high quality game art content.Provides guidance and feedback for all artists within the team and is capable of heading the art production within the project.Core ResponsibilitiesLead a team of artists.Frictionless art development within the team.Raise creative standards and skill level among artists.Creation and asset management of high quality game art content.Guidance for all artists and oversight of production.Identify and mitigate art risks.Recruit and manage artists.Set training and software/hardware upgrades.Maintain production guidelines and best practice assets.Ensure consistent high quality across all project art.Supervise and contribute to outsource briefs and deliverables.Lead annual workshops for artists and provide mentoring.Communicate production approach to all artists.Encourage professional growth and knowledge acquisition.Maintain project asset list and documentation.Ensure structured file naming and folder conventions.Report production status to Heads of 2D/3D Art.Identify problems in the unit, solve, or raise to relevant interfaces.QualificationsStrong knowledge of preferred 3D software (including 3DS Max or Maya).Strong knowledge of preferred 2D software (including Photoshop).Experience with lighting, composition, color studies, painting, storyboards and understanding of traditional art and design fundamentals.Up?to?date knowledge of latest design trends across games, film, architecture, design and animation.University degree: Bachelorâs or masterâs in fine arts or additional certifications in multimedia arts preferred.Work experience: 5+ years in the gaming industry, participation in at least one commercially relevant title or project as a lead artist.Soft SkillsAbility to take criticism.Conflict management.Cooperation ability.Excellent communication skills.Clear and effective idea communication.Thorough and precise work.Creative and visionary.Excellent time management and organizational skills.Self?motivated, flexible, practical.Willing to share knowledge.Language RequirementsEnglish needed.French beneficial.German bonus.Social Game Designer - MadridAs a social game designer, your responsibility is to design iPhone and mobile games that will be played by a maximum number of players, understanding why people want to play together and what motivates them to promote the game to their friends.You are a confident designer, an expert in creating accessible and entertaining user experience.You understand the difference between player types and you are able to design game features that will forge a vibrant community.ResponsibilitiesDesign strong social mechanics for the core gameplay and improve user experience for existing ones to boost virality and social retention.Define priorities and follow implementation with the teams: producers, artists, developers and writers.Research competition and internal products to create benchmark, best practice and pitch for new social concepts.Analyse the evolution of the metrics you defined to spot both viral bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.Qualifications3 years proven experience of designing social features (not just multiplayer).At least two shipped titles that have a strong community.Deep, up?to?date knowledge of the free?to?play market and social media, both web?based and on smartphones.Mastering of UI and flow prototyping tools (Flash, Visio).Passion for all types of âmultiplayerâ games: board games, sports, MMO, ARG, street games, gambling and all genres of videogames.Fluent English.Good understanding of the network architectures: client/server, turn?based/realtime.Degree in Psychology, Sociology or Cognitive Science.Previous experience as community manager.BenefitsOpportunity to work in a professional environment with people who have a passion for creating video games.Game Engineer - French (Online)IngĂ©nieur de formation, spĂ©cialisĂ© dans les problĂ©matiques online, vous ĂȘtes fortement motivĂ© pour participer Ă un projet innovant, notamment par le nombre de joueurs simultanĂ©s.RequirementsExcellent niveau en C++.ExpĂ©rience dans le dĂ©veloppement de fonctionnalitĂ©s en ligne temps rĂ©el.Fort esprit dâĂ©quipe.Connaissance des techniques dâoptimisation des performances rĂ©seau (souhaitable).ExpĂ©rience dans le dĂ©veloppement de jeu vidĂ©o (Ă titre personnel ou pro) (souhaitable).Connaissance dâUnreal Engine ou UDK.Experience and SalaryRequired Experience: 2-5 Years.Salary: (not specified).Required Spoken Language(s): French.#J-*****-Ljbffr
Requirements
This job is based in Lyon.The ideal candidate will have experience in designing systems for mid?core and casual mobile games in the free?to?play sector. He is not only a creative mind who can come up with suitable game mechanics appropriate to a mass?market game, but he also has the ability to communicate his ideas clearly, concisely, and understandably in both oral and written form. An analytical mind is equally required, as game mechanics must be both designed and balanced. He also knows that game development is about quality, time, and money⊠one can never have it all.ResponsibilitiesCreate and defend visions for mass?market mobile games.Come up with suitable game mechanics that align with the gameâs vision.Create and maintain design documentation in a Wiki.Iterate designs to create a great gameplay experience.Communicate with an external developer to make them understand the design and the overall vision.Proactively find problems with the gameplay and come up with solutions.Qualifications and ExperienceAt least 5 years of experience as a game designer and at least two commercially successful launched mobile games.Lead a team of designers.Excellent knowledge of the mobile market and the overall gaming business.Preferable: College degree in Game design, Mathematics, Physics or similar.Technical ExpertiseVery good analytical gameplay balancing skills.Worked with professional game engines (Unity, UDK, CryEngine) before.Ability to understand and create a gameâs vision and apply it to every design.Ability to take direction and feedback, and apply it into designs.Ability to interpret and consult on game KPIs.Excellent written and verbal communication skills (English). Self?driven and proactive.Language SkillsFluent in both written and spoken English.Written and spoken French highly beneficial.Written and spoken German is a plus.Lead Artist / Art DirectorResponsible for the creation and asset management of high quality game art content. Provides guidance and feedback for all artists within the team and is capable of heading the art production within the project.Core ResponsibilitiesLead a team of artists.Frictionless art development within the team.Raise creative standards and skill level among artists.Creation and asset management of high quality game art content.Guidance for all artists and oversight of production.Identify and mitigate art risks.Recruit and manage artists.Set training and software/hardware upgrades.Maintain production guidelines and best practice assets.Ensure consistent high quality across all project art.Supervise and contribute to outsource briefs and deliverables.Lead annual workshops for artists and provide mentoring.Communicate production approach to all artists.Encourage professional growth and knowledge acquisition.Maintain project asset list and documentation.Ensure structured file naming and folder conventions.Report production status to Heads of 2D/3D Art.Identify problems in the unit, solve, or raise to relevant interfaces.QualificationsStrong knowledge of preferred 3D software (including 3DS Max or Maya). Strong knowledge of preferred 2D software (including Photoshop). Experience with lighting, composition, color studies, painting, storyboards and understanding of traditional art and design fundamentals.Up?to?date knowledge of latest design trends across games, film, architecture, design and animation.University degree: Bachelorâs or masterâs in fine arts or additional certifications in multimedia arts preferred.Work experience: 5+ years in the gaming industry, participation in at least one commercially relevant title or project as a lead artist.Soft SkillsAbility to take criticism.Conflict management.Cooperation ability.Excellent communication skills.Clear and effective idea communication.Thorough and precise work.Creative and visionary.Excellent time management and organizational skills.Self?motivated, flexible, practical.Willing to share knowledge.Language RequirementsEnglish needed.French beneficial.German bonus.Social Game Designer - MadridAs a social game designer, your responsibility is to design iPhone and mobile games that will be played by a maximum number of players, understanding why people want to play together and what motivates them to promote the game to their friends. You are a confident designer, an expert in creating accessible and entertaining user experience. You understand the difference between player types and you are able to design game features that will forge a vibrant community.ResponsibilitiesDesign strong social mechanics for the core gameplay and improve user experience for existing ones to boost virality and social retention.Define priorities and follow implementation with the teams: producers, artists, developers and writers.Research competition and internal products to create benchmark, best practice and pitch for new social concepts.Analyse the evolution of the metrics you defined to spot both viral bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.Qualifications3 years proven experience of designing social features (not just multiplayer). At least two shipped titles that have a strong community.Deep, up?to?date knowledge of the free?to?play market and social media, both web?based and on smartphones.Mastering of UI and flow prototyping tools (Flash, Visio). Passion for all types of âmultiplayerâ games: board games, sports, MMO, ARG, street games, gambling and all genres of videogames.Fluent English.Good understanding of the network architectures: client/server, turn?based/realtime.Degree in Psychology, Sociology or Cognitive Science.Previous experience as community manager.BenefitsOpportunity to work in a professional environment with people who have a passion for creating video games.Game Engineer - French (Online)IngĂ©nieur de formation, spĂ©cialisĂ© dans les problĂ©matiques online, vous ĂȘtes fortement motivĂ© pour participer Ă un projet innovant, notamment par le nombre de joueurs simultanĂ©s.RequirementsExcellent niveau en C++. ExpĂ©rience dans le dĂ©veloppement de fonctionnalitĂ©s en ligne temps rĂ©el.Fort esprit dâĂ©quipe.Connaissance des techniques dâoptimisation des performances rĂ©seau (souhaitable). ExpĂ©rience dans le dĂ©veloppement de jeu vidĂ©o (Ă titre personnel ou pro) (souhaitable). Connaissance dâUnreal Engine ou UDK.Experience and SalaryRequired Experience: 2-5 Years.Salary: (not specified). Required Spoken Language(s): French. #J-*****-Ljbffr
About the company
Game Designer - BarcelonaOur Client is a World leading actor in social gaming, we are looking for a talented Game designer to shape and develop a range of new casual & social games and join their studio in Barcelona.SkillsPassionate about games and able to work in a flexible and fluid environment where the job will evolve over time.3 years taking games all the way from concept development through to delivery.Released several games, at least one on a mobile device.Immersed in the world of online games.Acquainted with all processes involved in the production of a game.Experience designing multiplayer games and game reward systems.Skilled at using mathematical models and tools to analyse game play and user behaviour.Integrates elements which allow the player to understand and learn the game.Familiar with psychological models concerning motivation and didactic and therefore able to create extraordinary experiences for the player.Knows and uses scripting languages., Capable of integrating
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