Game Developer/Designer
Human Union Data, Inc.
United States
12 days ago
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Contract type
Permanent contract
Employment type
Part-time (≤ 32 hours)
Compensation
$260,000.0
Working hours
Regular working hours
Job source
Tech stack
Artificial Intelligence
Software Engineering
Job description
Game Developer/Designer is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it., * Review AI outputs against current game art craft and tooling standards for Game Developer/Designer assignments.
- Grade composition, constraint adherence, and production-readiness on a structured rubric.
- Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
- Capture the corrected approach or reference so the modeling team can train on it.
- Adjudicate disputed creative judgments against published references or firm style guides.
- Maintain reviewer-quality scores in inter-rater calibration cycles., * Grade a model’s game art output against the brief and rate craft, constraints, and production-readiness.
- Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
- Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
- Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Requirements
- Portfolio or production experience in game art or an adjacent creative discipline for Game Developer/Designer work.
- Hands-on familiarity with the standard tooling for the discipline.
- Comfort applying multi-page rubrics consistently across long batches.
- Clear written reasoning that names the craft issue and the standard being applied.
- Reliable async availability for at least 10 hours per week., * Studio, agency, or in-house team experience shipping production work.
- Prior experience reviewing AI-assisted creative tooling and its failure modes.
- Familiarity with AAA or feature-grade pipelines and asset standards., * Creative review
- Production-grade craft
- Tooling fluency
- Asset evaluation
- Game art
- Software engineering
Work model
Remote - US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.
Benefits & conditions
$125 / hr
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.indeed.comGood distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
CH
Chris Heilmann
almost 2 years ago
BR
Benjamin Ruschin
Navigating the AI Shift
11 months ago
LM
Luis Minvielle
How to Become an AI Engineer
over 2 years ago
PP
Prashant Pujara
What Industries Outside of AI Are Hiring The Most AI Experts?
about 4 years ago
DC
Daniel Cranney
What is Software Engineering in the Age of AI?
10 months ago
CH
Chris Heilmann
Dev Digest 121 - AI goes offline
about 2 years ago