UI Artist
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Role details
Tech stack
Job description
As a UI Artist, you will be working with an established UI/UX team to create a range of 2D UI assets, including iconography, representations of the game world, and in-world branding to support consistent and lively presentation. The work will contribute to the UI’s existing graphic design-led visual direction and game branding.
What you’ll be doing:
- Working within the UI/UX team whilst continuously collaborating with the brand and art teams to concept and create a range of shippable UI assets, particularly icon design, in-world branding, and representations of the game world within the UI.
- Building strong, collaborative working relationships with the UI/UX, art, design, and engineering teams to ensure consistency, authenticity, and brand harmony across the UI.
- Maintain documentation to track the status of work both in and outside of the game.
Requirements
- Expertise with design tools like Adobe Illustrator and Photoshop and other general design tools.
- Excellent creative problem-solving skills by creating simple solutions to complex problems.
- Great communicator, with strong presentation skills and the ability to clearly convey your ideas to non-art stakeholders.
- A solid grasp of visual design and user interface design principles.
- Ability to work autonomously.
Advantageous:
- Experience creating UI/UX on a shipped title.
- Prior experience working with UI design systems in Figma.
- Have worked with After Effects and have experience with motion graphics.
Benefits & conditions
- 25 days holiday and 8 bank holidays per year
- Flexitime working (where approved)
- Free car parking facilities
- On Site Gym
- Subsidised Café
- On site bar
- Access to cycle garage and showers
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks., On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.
About the company
We are Media Molecule, a Guildford based game developer proudly part of the PlayStation Studios group. We have a history of creating Award winning games such as LittleBigPlanet, Tearaway and Dreams., Embrace collaboration. Media Molecule loves a game jam, so we need team members that can work well together - sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band - we’d love to hear how you get on collaborating with others.
Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule so it’s YOU and YOUR STYLE that we are interested in learning about.
Go for it. Media Molecule is filled with people with all sorts of previous experiences - straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply - and don’t forget that portfolio!
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