Neural Graphics Engineer
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Role details
Tech stack
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Requirements
- BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)
- At least 2-4 years od practical experience and demonstrated ability in C++ and Python
- Coursework or project experience in computer graphics, machine learning, or computer vision
- A drive to learn, grow, and take on challenging problems
Ways to Stand Out from the Crowd:
- Hands-on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content
- Experience with PyTorch and real-time rendering engines
- Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development
Benefits & conditions
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.
About the company
Computer graphics is experiencing its most exciting transformation in decades. Neural techniques are reshaping how we render, simulate, and create visual content in real time - and we’re just getting started.
At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful problems with curiosity and collaboration - and we’re looking for a Neural Graphics Engineer to grow with us. This is an opportunity to learn from some of the most accomplished people in graphics and AI, and to make a meaningful impact early in your career!
What You’ll Be Doing:
- Implement and optimize neural graphics techniques within real-time rendering pipelines
- Prototype neural rendering, differentiable graphics, and generative 3D approaches
- Collaborate across teams to move ideas from concept to production
- Contribute to our graphics software stack, including compilers, shaders, and runtime tools
Apply for this position
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