3D Computer Vision Engineer, New York City

Toggle Robotics
New York, NY, United States
4 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source

Tech stack

Testing (Software) 3d Models Computer-Aided Design 3D Scanning Computer Vision C++ (Programming Language) Virtual Camera Systems System Configuration Design of User Interfaces Python (Programming Language) Parsing Information Technology
+1 more
Feature Extraction

Job description

  • Develop pipelines for: o Point cloud processing, filtering, and denoising o Scan-to-CAD alignment (ICP + feature-based methods) o Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets) o Dimensional measurement, tolerance evaluation, and per-point deviation field computation

  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop - prototype, test in the field, harden
  • Support live customer deployments o Help define how UI/UX is optimized for operators o Contribute to end-to-end workflows, not just isolated algorithms

  • This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed.

Who You Are You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You’re comfortable moving from research to production and don’t get stuck chasing perfect theory-you ship working systems, learn from real-world data, and iterate quickly.

Requirements

  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with: o Real sensor data (not just simulated or academic datasets) o Point cloud libraries (PCL, Open3D, or similar) o Registration (ICP, feature-based alignment) o Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting) o Sensor calibration and depth systems

Nice to have

  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background

About the company

Toggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We’ve validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We’re looking for a 3D Computer Vision Engineer - on a contract basis - to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.wayup.com

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:39 min

Expanding vision applications beyond standard ecommerce features

Daniel Madalitso Phiri · LIVE

1:58 min

Tracking real-world environmental changes using graph timelines

Zaid Zaim Zaid Zaim +1 · World Congress 2026 Europe

2:09 min

Introduction to building iOS augmented reality applications

Nermin Sehic · LIVE

2:56 min

Open-sourcing a complex parsing library for game data

Johan Hutting Johan Hutting · World Congress 2024

3:53 min

Training custom foundation models with affordable robotic arms

Florian Gather Florian Gather +1 · World Congress 2026 Europe

3:38 min

Demonstrating interactive digital placement spanning real furniture spaces

Nermin Sehic · LIVE

Videos

See all

Related articles

See all