Level Designer
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Tech stack
Job description
- Design and implement gameplay content that pushes the boundaries and quality for Star Citizen.
- Implementation of mission flow and logic in our proprietary engine and visual scripting software.
- Assist in the creation of incredibly realistic and breath-taking environments by working closely with the Art Environment team and blocking out spaces for gameplay.
- Contribute to design discussions and assist in solving various design challenges that strive for quality above all else.
- Implementation of feedback from Design leads and balancing content based on playtesting.
Requirements
- Demonstratable knowledge of modern game engines (such as Unreal Engine 4/5, CryEngine or Unity) with examples of personal/professional work or group projects showcasing visual scripting and layouts.
- Able to easily work with others in a friendly and positive environment, communicating vision between departments and the ability to give/receive feedback willingly.
- Highly pro-active with good organisation and problem-solving skills.
- Excellent understanding of Game and Level Design philosophies, including spatial design.
- Experience developing levels with a multiplayer focus in an open world or MMO environment.
- Ability to work to deadlines, at times unsupervised whilst delivering consistently high-quality standards.
- A passion to make incredible games.
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply - we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
About the company
As a Level Designer on Star Citizen, you will be working as part of a larger Design team to help create cutting edge gameplay and level content within a meticulously crafted, multiplayer online space sim. With a diverse selection of locations and themes throughout, join the FPS team and help us create something truly special.
Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole., CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
How to Write a CV and Interview if You Don't Fully Qualify For The Job
What Developers Can Learn from Indie Games
Software Engineer Salary London
How to Answer the “Why Should We Hire You” Interview Question