Graphics SW Engineer (Graduates)
microTECH Global Limited
Hemel Hempstead, UK
11 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source
Tech stack
Application Programming Interfaces (APIs)
Device Drivers
Open Source Technology
Software Engineering
Graphics Processing Unit (GPU)
Figma
Job description
Software Engineer, Graphics - Figma Weave (Tel Aviv, Israel or London, United Kingdom)
We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.
Key Responsibilities
- Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
- Ensure full conformance with the Vulkan API and optimise performance across varied use cases
- Develop shader compilers and runtime components within the Vulkan software stack
- Optimise both graphics and compute pipelines for a vector core-based architecture
- Work closely with hardware engineers to inform and influence architectural decisions
- Investigate and resolve driver-related issues across multiple applications and environments
- Contribute to internal documentation and developer-facing resources
Requirements
- A minimum of 5 years’ experience in graphics driver development
- Strong understanding of the Vulkan API and modern graphics programming techniques
- Proven experience with GPU architectures and low-level driver implementation
- Solid grasp of graphics and compute pipeline concepts
- Experience working with LLVM-based compiler technologies (desirable)
- Familiarity with open-source hardware architectures (desirable)
Seniority level
- Mid-Senior level
Employment type
- Full-time
Job function
- Software Development
Requirements
- A minimum of 5 years’ experience in graphics driver development
- Strong understanding of the Vulkan API and modern graphics programming techniques
- Proven experience with GPU architectures and low-level driver implementation
- Solid grasp of graphics and compute pipeline concepts
- Experience working with LLVM-based compiler technologies (desirable)
- Familiarity with open-source hardware architectures (desirable)
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