Graphics SW Engineer (Graduates)

microTECH Global Limited
Hemel Hempstead, UK
11 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours

Tech stack

Application Programming Interfaces (APIs) Device Drivers Open Source Technology Software Engineering Graphics Processing Unit (GPU) Figma

Job description

Software Engineer, Graphics - Figma Weave (Tel Aviv, Israel or London, United Kingdom)

We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.

Key Responsibilities

  • Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
  • Ensure full conformance with the Vulkan API and optimise performance across varied use cases
  • Develop shader compilers and runtime components within the Vulkan software stack
  • Optimise both graphics and compute pipelines for a vector core-based architecture
  • Work closely with hardware engineers to inform and influence architectural decisions
  • Investigate and resolve driver-related issues across multiple applications and environments
  • Contribute to internal documentation and developer-facing resources

Requirements

  • A minimum of 5 years’ experience in graphics driver development
  • Strong understanding of the Vulkan API and modern graphics programming techniques
  • Proven experience with GPU architectures and low-level driver implementation
  • Solid grasp of graphics and compute pipeline concepts
  • Experience working with LLVM-based compiler technologies (desirable)
  • Familiarity with open-source hardware architectures (desirable)

Seniority level

  • Mid-Senior level

Employment type

  • Full-time

Job function

  • Software Development

Requirements

  • A minimum of 5 years’ experience in graphics driver development
  • Strong understanding of the Vulkan API and modern graphics programming techniques
  • Proven experience with GPU architectures and low-level driver implementation
  • Solid grasp of graphics and compute pipeline concepts
  • Experience working with LLVM-based compiler technologies (desirable)
  • Familiarity with open-source hardware architectures (desirable)

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:30 min

Exploring the Python-enabled GPU programming software stack

Paul Graham Paul Graham · World Congress 2026 Europe

1:22 min

Understanding software engineering as more than just coding

Lilia Gargouri Lilia Gargouri · World Congress 2026 Europe

3:22 min

Comparing kernel modules with eBPF for system tracing

Ozan Sazak Ozan Sazak · World Congress 2024

5:04 min

Configuring the Figma MCP for local code generation

Perf + AI

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Layering abstraction APIs for visual computing in browsers

Desiree Santos Desiree Santos +1 · World Congress 2024

3:16 min

Engaging with the open source components of CUDA

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