Unreal Engine Performance Engineer

welevel GmbH
München, Germany
7 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Computer Animation Artificial Intelligence Video Game Development Performance Testing HLSL Unreal Engine

Job description

  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.

Your Role

Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity., * Profile CPU, GPU, memory, and network performance across platforms.

  • Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).
  • Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.
  • Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.
  • Collaborate with designers, engineers, and artists to balance fidelity and performance.
  • Develop tools and workflows for automated performance testing.
  • Support platform-specific optimization for PC, Xbox, and PlayStation.

Requirements

  • 3+ years of game development experience
  • At least one shipped AAA PC or console title
  • Deep knowledge of Unreal Engine 5 profiling and optimization workflows
  • Skilled in GPU optimization (materials, shaders, lighting, draw calls)
  • Experience with CPU-side optimization: AI, physics, and networking
  • Familiarity with upscaling solutions (DLSS, FSR, TSR)
  • Bonus: experience with large-scale survival, RPG, or open-world games
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization

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