Software Engineer (Unreal)

Q ANALYSTS, LLC
Zurich, KS, United States
about 1 month ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Starter
Experience required
1 year minimum
Working hours
Regular working hours

Tech stack

3D Computer Graphics Software C++ (Programming Language) Software Engineering Information Technology Unreal Engine User Administration

Job description

  • Use Unreal/C++to develop prototypes on AR/VR devices Create user interfaces, visualizations, and workflows to support AR/VR capabilities under development
  • Create data collection and annotation tools to support capability development Propose and implement use cases - games and demos to showcase new AR/VR capabilities

Requirements

Q Analysts is looking for a motivated, self-driven individual to develop prototypes using the Unreal engine to demonstrate and evaluate AR and VR capabilities and to develop associated tooling to support these prototypes., * Ability to rapidly prototype ideas using Unreal

  • Experience with C++
  • Experience with 3D graphics and game programming
  • Ability to work independently and manage one’s time
  • Ability to work with a team and communicate effectively with colleagues

Experience:

  • Bachelor’s degree in Computer Science or related field
  • 1-3 years experience developing software, including Unreal development

Verification of COVID 19 vaccination, background check, and ability to work in the United States without requiring sponsorship required for all new hires.

About the company

Q Analysts is headquartered in San Jose, CA with a presence throughout the US and subsidiaries globally on four continents. The company has been recognized repeatedly for its industry-leading growth rate and service quality. At Q Analysts, we listen to your needs and help you select what’s right for you - this includes the right career opportunities, a choice of comprehensive benefits packages as well as technical training. When you become a Q Analysts employee, you’ll see the difference in the superior levels of support and service we deliver to you, our partners, through our Consultant Experience Program. Learn about us here and come join us.

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:13 min

Evaluating cross-platform AR frameworks and mobile tools

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Understanding software engineering as more than just coding

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Reflecting on modern game frameworks and audio libraries

John Romero John Romero · World Congress 2022

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Technical trade-offs between game engines and headsets

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Selecting game engines and defining operational leadership strategies

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