Senior UX Interface Designer

Computer World Services
Falls Church, VA, United States
1 day ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
2 years minimum
Compensation
$130,000.0 - $160,000.0
Working hours
Regular working hours
Languages
Polish
Job source

Tech stack

Computer Animation Adobe After Effects Artificial Intelligence Apple IOS Computer Fonts Cascading Style Sheets (CSS) Spreadsheets Cursor (Graphical User Interface Elements) Programming Tools Design of User Interfaces Interaction Design TypeScript
+3 more
Material UI Figma React Native

Job description

We are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints.

This role owns the Presentation Layer - how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user’s performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption.

This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must.

Key Tasks & Responsibilities

Visual Design Leadership (Defining Responsibility)

  • Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polish
  • Ensure the product reads as a premium consumer tool - not a clinical health app, generic fitness tracker, or scaled-up spreadsheet
  • Apply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the system
  • Build and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentation

Identity-Driven & Personalized Experience Design

  • Design the identity recoloring moment in onboarding as the signature emotional beat of the product - a real-time ambient palette transition that feels intentional, earned, and beautiful
  • Ensure the primary dashboard identity symbols function coherently as both the user’s visual identity expression and the entry point to the AI coaching layer
  • Design the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modes
  • Ensure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent - not a generic gamification model

Motion Design & Interaction (Critical)

  • Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change reveals
  • Define motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error states
  • Produce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notes

UX/UI Design Across the Full Screen Inventory

  • Design action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of data
  • Translate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant - not dense, clinical, or overwhelming
  • Design the dashboard priority engine as the product’s daily engagement surface - one that feels like a coach, not a notification list
  • Design an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere)

Cross-Platform Consistency & Engineering Collaboration

Ensure a unified visual and interaction experience across iOS, Android, and Web - respecting platform-specific behaviors without fracturing the design system

Requirements

  • 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product company, * Understanding of color as a functional system communicating status, identity, causality, and trust
  • Proficiency in Figma or equivalent - component libraries, auto-layout, design tokens, prototyping, and developer handoff
  • Proficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementation
  • Comfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quickly

Preferred Qualifications

  • Experience designing for health, fitness, performance, or biomarker applications
  • Experience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplaces
  • Familiarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behavior
  • Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intent
  • Experience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progression
  • Familiarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token management
  • Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing together

Certifications

  • Applicable certifications are a plus

Benefits & conditions

  • Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocity
  • This position is a remote work from home role

$130,000 - $160,000 a year

The offered rate will be based on the selected candidate’s knowledge, skills, abilities and/or experience and in consideration of internal parity. The posted range is appropriate for a typical candidate meeting, at a minimum, all the core requirements of the position.

Apply for this position

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Apply on www.jofdav.com
Prepare application

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