Lead Game UI/UX Designer

Absurd Family Holdco, LLC
Santa Monica, CA, United States
16 days ago
Apply on startup.jobs
Prepare application

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
7 years minimum
Compensation
$150,000.0 - $190,000.0
Working hours
Regular working hours
Job source

Tech stack

HTML JavaScript (Programming Language) Computer Animation Cascading Style Sheets (CSS) Video Game Development Design of User Interfaces Responsive Web Design User-Centered Design Website Wireframe Adobe XD Figma Front End Software Development

Job description

We are seeking a highly skilled and experienced Lead Game UI/UX Designer to join our dynamic team. As the Lead Game UI/UX Designer, you will be responsible for creating intuitive and visually appealing user interfaces that enhance the overall player experience. You will have a direct impact on how players interact with our games, ensuring that our interfaces are both functional and aesthetically pleasing.

Core Responsibilities

  • Influence overall UI art styles and creative direction through your work.
  • Create and implement UI artwork within defined look & feel.
  • Design and implement user interfaces that are intuitive, responsive, and visually engaging.
  • Create vector artwork, iconography, and export rasterized assets that are high quality and optimized for the game.
  • Collaborate with game designers, artists, and engineers to ensure UI/UX meets project requirements.
  • Create wireframes, prototypes, and mockups to communicate design concepts.
  • Conduct user testing and gather feedback to refine UI/UX designs.
  • Ensure consistency and adherence to UI/UX best practices across the game.
  • Optimize UI for different platforms, including PC, consoles, and mobile devices.
  • Stay up-to-date with industry trends and incorporate new techniques into your work.

Requirements

  • 7+ years of experience in UI/UX design within the video game industry.
  • Proficiency in design tools such as Adobe XD, Sketch, Figma, or similar.
  • Experience implementing UI/UX in Unreal.
  • Strong understanding of user-centered design principles.
  • Experience with responsive design and adaptive layouts.
  • Ability to work collaboratively in a fast-paced environment.
  • Strong portfolio showcasing previous UI/UX design work in games.
  • Possess a strong graphic design background and/or understanding of design principles.
  • A strong understanding of systems design, UI style, layout, and 2D fundamentals.

Plus if…

  • Experience with motion graphics and animation for UI elements.
  • Knowledge of front-end development languages (HTML, CSS, JavaScript).
  • Previous work on AAA titles or high-profile indie games.

Benefits & conditions

  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeway.

The base pay range for this position is $150,000 to $190,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.

FULL_TIME Organization https://startup.jobs/logos/41156 Absurd Ventures None Startups Place

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on startup.jobs
Prepare application

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

10:09 min

Transitioning from graphic design to large scale frontend architecture

Erasmo Hernandez Erasmo Hernandez · World Congress 2026 Europe

5:04 min

Configuring the Figma MCP for local code generation

Perf + AI

2:21 min

Projecting external HTML content using default and named slots

Rowdy Rabouw Rowdy Rabouw · World Congress 2022

5:34 min

Early career and entry into the gaming industry

Brenda Romero Brenda Romero · World Congress 2023

1:26 min

Implementing custom component libraries with Figma

Philipp Kremer · World Congress 2023

6:12 min

Streaming HTML content natively using declarative processing instructions

Chris Heilmann +2 · LIVE

Videos

See all

Related articles

See all