Game Designer
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Role details
Tech stack
Job description
As a newly founded studio, we value experimentation and fast iteration but not at the expense of our team’s wellbeing. We strive to create incredible and immersive virtual worlds but we also prioritize making development sustainable and as fun as the worlds we create. If this excites you, we welcome you to join our team! Website: https://studionuwa.net/
Role Overview We are currently working on a stylized survival-craft action adventure game set in a unique, dark fantasy universe. As our Gameplay Designer, you will take ownership of the game’s survival, crafting, and environmental interaction systems from concept to implementation. You’ll work closely with our engineering and art team to design mechanics that challenge players to survive in dynamic, hostile environments. Development is currently in early stages and our team is small, so this will be an opportunity for a lot of creative freedom and space to experiment. You can work either on-site, in our office in Pasadena, CA - or remotely.
Responsibilities:
- Design & Own Survival Systems: Architect and implement core survival mechanics and environmental hazards unique to each biome that are challenging but interactive and fun.
- Crafting & Progression: Design crafting and crafting-adjacent progression paths that reward exploration and experimentation.
- Balance & Tuning: Balance resource economy, difficulty curves, and risk-reward scenarios to maintain tension and engagement throughout the game.
- Prototype & Iterate: Rapidly prototype new mechanics using Unreal Engine 5 (Blueprint scripting) to prove or disprove design concepts.
- Cross-Functional Collaboration: Partner with programmers, artists, and level designers to ensure seamless integration of your systems., * Update your CV if needed, proofread, and fix any errors.
- Make sure your CV reflects and highlights the main skills required for the job.
- Take some time to research the company, try to understand their kind of games and work culture.
- Write a cover letter. This is your chance to draw their attention. Show why you’re a good candidate, and you can show you have researched their company and why you’re interested in applying.
- Make sure to include your portfolio link if you have one. Any open source projects might be of great value as well. If you don’t have a portfolio, you should consider making one in the future.
Requirements
- 3+ years of professional experience in game design within the gaming industry.
- Strong understanding of the foundational elements of the survival genre-crafting, resource management, base-building, environmental threats, and emergent gameplay.
- Strong portfolio showcasing expertise in level design, system documentation, and functional prototyping.
- Ability to design interconnected systems and anticipate how changes in one area impact others.
- Ability to anticipate player expectations and design intuitive, rewarding experiences for both new and experienced players.
Nice to have:
- Enjoy experimenting and prototyping new mechanics and systems.
- Experience working on co-op survival craft or action adventure games.
- Experience prototyping in Unreal Engine 5.
- Technical design experience - ability to script, implement, or prototype beyond paper design.
- Curiosity, open-mindedness, and willingness to explore different approaches.
Benefits & conditions
- Competitive Salary.
- Share in profits after the game’s release.
- Flexible working hours (core hours 11am - 3pm PST)
- Remote work options: partially, or fully remote.
- Modern office located in Pasadena, CA
Contract:
- Role Type: 3 Month contract initially with opportunity to convert to Full Time.
About the company
Studio Nuwa is a newly founded indie studio that believes games should be fun, period. We believe in celebrating that joy as developers and as players, and embed that deeply in our studio’s DNA.
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