Senior Motion Designer (After Effects)
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Role details
Tech stack
Job description
If you can make a line travel across a map and make it look expensive, keep reading. That is the job.
We make the digital products that get major infrastructure built safely. Tunnelling, heavy civil, transport, some of the largest programmes in the world. Animation, interactive models, 4D sequences, procedures people actually follow.
A great deal of that work is cartographic. Routes, alignments, tunnel drives, haul roads, staging, phasing, exclusion zones. Drawn over real plans and real terrain, for people who will make hundred-million-pound decisions off the back of it. Most of it lives or dies on the quality of the line work. That is what we are hiring.
The job
Design and animate the map sequences. Route reveals, alignment build-ons, phasing, logistics flows, callouts, legends, the lot. Take a set of drawings and a geospatial file and turn it into something with pace and clarity that a minister could follow.
After Effects is where you will spend most of your day. You will also move between Unreal and Cinema 4D or 3ds Max for terrain and camera, and cut and deliver in Premiere. You will work alongside 3D and Unreal specialists who will hand you assets and expect them back better.
Requirements
Five years or more of professional motion design. Expert in After Effects, with expressions, shape layers, masking, trims, 3D layers and camera all second nature.
Map, route or diagrammatic line animation in your work, visible on screen. Broadcast, documentary, sport, infrastructure, data journalism, we do not mind where it came from.
Working knowledge of Unreal Engine. Sequencer, camera, render out.
Working knowledge of Cinema 4D or 3ds Max. Either is fine.
Premiere Pro for assembly and delivery.
Taste. You know why a reveal reads and why the version before it did not, and you can say so out loud.
AI fluent, and this one is not optional. You already use it daily in your own pipeline.
You can work the UK day, wherever you sit.
Helps, not essential
Any exposure to GIS or geospatial data, shapefiles, DEM, satellite tiles, georeferenced drawings. Houdini. Interest in the built world, transport or civil engineering. A degree, postgraduate especially., * Bachelor’s (preferred), * professional motion design: 5 years (required)
- Adobe After Effects: 5 years (required)
- Adobe Premiere Pro: 2 years (required)
- Unreal Engine: 1 year (required)
- map and route line animation: 2 years (required)
Benefits & conditions
Apply here with a link to your work. If you get through, we will ask you for a short screen recording, a Loom or similar, walking us through one of your own map or route sequences and talking us through how you built it. We would rather hear you talk about your work than guess at it from a reel.
The setup
Small company, short lines, no committees to get past. You will be close to the senior work immediately, which is unusual and is the main reason to take the job.
We are hiring several people over the next few months, so apply even if the fit is not exact.
Pay: £48,000.00-£58,000.00 per year
Application question(s):
- Paste the URL of your showreel or portfolio. It must include map, route or diagrammatic line animation you made yourself. Applications without a working link are not read.
- Point us at one map or route sequence in your own work and give the timestamp. What was the hard part, how did you build it, and what would you do differently now?
- This role works UK business hours, 09:00 to 17:30 UK time, wherever you are based. If you get through the first stage we will ask you to record a short Loom, or similar screen recording, walking us through your own map or route work and talking us through how you built it. Can you commit to both? Answer Yes or No.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
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