3D Generalist: Animator & Storyteller (Blender + Adobe)
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Job description
We’re looking for a 3D generalist with the instincts of an animator and a storyteller - someone who can take a storyboard and carry it through the entire production process on their own.
You’ll own the full arc of a piece: starting from a storyboard, building it into a boardomatic, developing it into a full animatic, then taking it all the way through to final animation, lighting and render setups, editing, and motion graphics. This is a role for someone who thinks in terms of pacing, composition, and narrative - not just technical execution - and who can make strong creative calls without needing every beat directed.
This is project-based contract work for an experienced generalist who can own the pipeline from brief to delivery with minimal direction.
What We Need
A 3D generalist / animator who can:
- Take a storyboard and develop it into a boardomatic, then a full animatic
- Carry a piece through to final animation with strong sense of timing, staging, and storytelling
- Handle lighting and render setups end-to-end
- Finish the piece through editing and motion graphics
- Make strong visual and narrative decisions independently (composition, pacing, storytelling, design)
- Communicate proactively, flag issues early, and meet deadlines consistently
Requirements
- Several years of professional 3D and animation experience (studio, agency, or freelance)
- Expert-level Blender workflow - all 3D work is done in Blender
- Senior-level proficiency across the Adobe suite (After Effects, Premiere Pro) for editing and motion graphics
- Demonstrated storytelling and animation instincts - pacing, staging, composition
- Proven track record delivering finished, narrative-driven pieces end-to-end and independently
- A portfolio that includes actual videos - finished, moving work. Stills alone will not be considered for this role. Please note your specific role on each piece.
Bonus Skills
- Storyboarding or boardomatic/previs experience
- Sound and music editing to picture
- Real-time engine experience (Unity)
Benefits & conditions
- A brief intro explaining why you’re a great fit, with emphasis on your storytelling and animation strengths
- Your portfolio including actual video work, with your role on each piece clearly noted
- Any relevant motion graphics, previs, or automation experience
Contract Details
This is an independent contractor position, not full-time employment. Work is project-based with strong potential for ongoing collaboration. We have a steady pipeline of projects and are looking for long-term relationships with reliable talent. You’ll work within our pipeline by remoting into our machines, so no need to provide your own software or hardware.
Pay: $15.00 - $25.00 per hour
Application Question(s):
- Walk us through a project you took from storyboard all the way to final delivery. How did you handle the progression from boardomatic to animatic to final animation?
- How do you approach storytelling and pacing in your animation work? What makes a piece land for you beyond technical polish?
- Describe your proficiency with Blender for animation, lighting, and rendering, and with the Adobe suite (After Effects, Premiere Pro) for editing and motion graphics.
- Are you comfortable working remotely by connecting to a client’s machine and working within an established pipeline and file structure? Please describe any similar remote workflow experience you’ve had.
- This position offers a compensation range of XX-XX-
$15-$25 per hour, as listed in the job posting. Can you confirm that this range is acceptable to you?
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