Game Designer/Developer | $70/hr | Remote
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Role details
Tech stack
Job description
We are seeking experienced Game Designers, Gameplay Developers, Technical Designers, Game QA Professionals, and Interactive Systems Specialists to contribute to a project focused on reviewing and annotating video sessions of robotic arms performing real-world tasks.
What You’ll Do
- Review video footage of robotic arms performing real-world tasks according to detailed annotation and grading guidelines.
- Identify and label actions, object interactions, state changes, task outcomes, errors, and other relevant events.
- Apply your understanding of action sequences, system states, rules, dependencies, and cause-and-effect relationships.
- Determine whether tasks were completed successfully, partially completed, repeated, interrupted, or failed.
- Use annotation tools to tag video content accurately and consistently.
- Flag unclear or ambiguous moments and explain your reasoning in concise written notes.
- Review annotations for quality and provide constructive feedback when requested.
- Complete assigned batches accurately and within project deadlines.
Who Can Apply
Relevant backgrounds include Game Designers, Senior Game Designers, Gameplay Designers, Systems Designers, Technical Game Designers, and Game Mechanics Designers.
We also welcome Gameplay Developers, Gameplay Programmers, Game Developers, Game Engineers, Technical Designers, and Interactive Systems Developers.
Game QA backgrounds may include Game QA Testers, QA Analysts, Game Testers, Functional Testers, Quality Assurance Specialists, and Certification Testers.
Systems and design backgrounds may include Systems Designers, Level Designers, Combat Designers, Economy Designers, Mission Designers, and Technical Content Designers.
Production and analysis backgrounds may include Game Producers, Associate Producers, Gameplay Analysts, User Research Professionals, and Game Operations Specialists.
Additional relevant backgrounds include Simulation Developers, Interactive Media Professionals, Visual QA Specialists, Data Annotators, and Content Reviewers with strong systems-thinking skills.
Relevant Game Design Experience
- Strong candidates may have experience with gameplay systems, mechanics, rules, player actions, object interactions, state changes, progression systems, success conditions, failure states, and event sequencing.
- Experience translating complex behavior into clear rules or structured systems is especially valuable.
Requirements
- Professional or academic background in game design, gameplay development, technical game design, game QA, interactive systems, or a closely related field.
- Strong understanding of action sequences, object states, interactions, rules, and cause-and-effect relationships.
- Experience reviewing, testing, debugging, or documenting gameplay behavior.
- Excellent attention to detail and consistency.
- Ability to follow structured annotation and grading guidelines.
- Strong written communication skills.
- Comfortable completing repetitive visual review while maintaining accuracy.
- Ability to work independently in a remote environment.
Preferred Background
- Professional game design, gameplay development, or game QA experience.
- Experience with Unity, Unreal Engine, proprietary engines, or gameplay scripting systems.
- Experience with state machines, interaction systems, gameplay logic, or behavior trees.
- Experience creating test cases, reproducing bugs, or documenting gameplay issues.
- Experience with visual QA, content review, or structured behavioral analysis.
- Experience with video annotation, event labeling, or temporal segmentation is helpful but not required.
This opportunity is ideal for game professionals who can watch a complex sequence of actions, break it into clear states and interactions, identify what changed and why, determine whether the intended outcome was achieved, and document those observations accurately and consistently. We are a referral partner of the client.
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