Realtime VFX Artist, Junior

Massive Black Studios, LLC
Los Angeles, CA, United States
3 days ago
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Role details

Contract type
Franchise
Employment type
Full-time (> 32 hours)
Experience level
Starter
Working hours
Regular working hours
Languages
English

Tech stack

Unity 3d Computer Animation 3d Models Autodesk 3DS Max (3D Graphics Software) 3D Computer Graphics Software Adobe Photoshop Computer Programming Fraud Prevention and Detection Video Game Development Design of User Interfaces Human-Computer Interaction Maya
+7 more
Visual Effects Houdini (Software) HLSL Color Theory Unreal Engine Multiplatform Cisco

Job description

Create and develop real-time particle effects in Unity or Unreal Engine; Model and prepare 3D assets for visual effects, collaborating with 3D artists on more complex tasks; Create hand-painted and procedural textures for visual effects using Photoshop, Substance Designer, or similar tools; Collaborate with other artists to achieve high-quality visual results; Develop your skills through collaboration with experienced artists and feedback from the team., By ticking this box, I am giving a consent to process my personal data provided in the form above in accordance with Room 8 Studio’s Privacy Policy and Cookies Policy

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Requirements

Games Programming, User Interface/Experience (UI/UX), Quality Assurance, Multiplatform/Cross-Platform, Channel Strategies, English Language, Visual Effects, Maya, Cisco Unity, Autodesk 3ds Max (fka 3D Studio Max), Languages: English, Next great challenge is coming:Room 8 Studio is looking for a motivated Realtime VFX Artist! If you have a passion for creating visual effects, possess both artistic and technical skills, and are eager to learn, grow, and work on exciting projects alongside an experienced team, wed love to hear from you!

Superpowersyou have are

Experience in creating real-time visual effects in Unreal Engine or Unity (personal and educational projects are also welcome); Understanding of particle systems, materials, and shaders; Familiarity with 3D software such as Maya, 3ds Max, or Blender; Skills in 3D modeling, UV mapping, and basic animation; English language proficiency at Intermediate level or higher (B1+); Good understanding of composition, timing, movement, and color theory; A portfolio showcasing your real-time VFX work.

You’re a rockstarif you have

Experience with Houdini or other procedural tools; Basic understanding of VFX optimization for real-time environments; Experience working on game development projects.

Benefits & conditions

Competitive financial reward (yes, we are fair enough); Challenges to raise your XP score (professional training and conferences, internal mentorship, English courses); A culture of diversity and inclusion that unites outstanding talents; A community of people who share your passion for games.

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