Game Build Engineer

Rushdown Studios
Saratoga Springs, NY, United States
5 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
3 years minimum
Compensation
$100,000.0 - $125,000.0
Working hours
Regular working hours

Tech stack

Microsoft Windows Artificial Intelligence Amazon Web Services Computer Vision Microsoft Azure C++ (Programming Language) Cloud Computing Code Generation Cyber Security Software Debugging Device Drivers File Systems
+24 more
Video Game Development Game Engine Groovy Python (Programming Language) MSBuild Perforce Windows PowerShell Software Engineering Software Technical Review Multithreading Scripting Google Cloud Claude Code Git Cloudformation Information Technology Bicep Build Tools Teamcity Terraform Software Version Control Azure Resource Manager Jenkins Programming Languages

Job description

Rushdown Studios is looking for an experienced Game Build Engineer to join us in support of an existing partner studio! In this role, you’ll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Prior game development experience is required for this role, but we encourage you to apply even if you don’t meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we’re always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation).
  • Deploy infrastructure as code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.
  • Design and develop CI/CD pipelines for game builds and deployments.
  • Automate game asset packaging and distribution workflows.
  • Optimize build times and artifact management for large game projects., Remote or Hybrid Senior level Senior level Healthtech * Software * Analytics * Biotech * Pharmaceutical * Manufacturing Executes pharmaceutical marketing strategies, visits and develops target healthcare customers, maintains long-term relationships, reports market activity, communicates product information, monitors competitors, collects adverse-event information, supports representative onboarding and product training, and ensures regulatory compliance. CrowdStrike

Software Engineer

38 Minutes Ago Remote or Hybrid 120K-185K Annually Entry level 120K-185K Annually Entry level Cloud * Computer Vision * Information Technology * Sales * Security * Cybersecurity Develop and maintain CrowdStrike’s macOS endpoint security sensor using C/C++ and Swift. Design, implement, and own features across operating-system subsystems including filesystems, memory, processes, and networking. Build reliable, high-performance, multithreaded software, troubleshoot customer-reported issues, collaborate with distributed teams, and use AI technologies to improve workflows and decision-making. Top Skills: CC++CybersecurityEndpoint ProtectionLinuxmacOSMultithreadingNetworking ProtocolsSwiftWindows, CrowdStrike

Requirements

  • Three (3) years of professional experience scripting with Python.
  • Experience with CI/CD pipelines in TeamCity for game development projects.
  • Familiarity with version control systems for large binary assets.
  • Proficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild).
  • Understanding of game packaging and deployment requirements for different platforms.
  • Experience compiling code and/or managing pipelines that compile code.
  • Ability to debug unexpected issues that arise during development.
  • Experience working with cloud providers (e.g. Azure, AWS, GCP).

Nice-to-Haves

  • Experience with additional build systems like Jenkins or Azure DevOps, specifically for game development projects.
  • Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines).
  • Knowledge of game development workflows and asset management.
  • General understanding of C-family programming languages.
  • Familiarity with other scripting languages (e.g., PowerShell, Groovy).
  • Familiarity with the use of AI tooling (e.g., Claude Code) for code generation.
  • Previous work using version control for game development (e.g., Perforce, Git LFS).

Benefits & conditions

Posted Yesterday Remote Hiring Remotely in United States 100K-125K Annually Mid level Remote Hiring Remotely in United States 100K-125K Annually Mid level Build and maintain multi-platform game build systems for PC, Xbox, and PlayStation. Develop CI/CD pipelines, automate infrastructure through infrastructure-as-code, package and distribute game assets, manage artifacts, and optimize build times. The role also involves compiling code, debugging development issues, supporting cloud infrastructure, and collaborating with game development teams on reliable deployment workflows. The summary above was generated by AI, * Compensation: $100,000-125,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.

  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we’re made better by each of the different perspectives that our team members bring to the table. We said it above, and we’ll say it again: We want to hear from you, even if you don’t meet all of the requirements for a specific role., 38 Minutes Ago Remote or Hybrid 160K-260K Annually Senior level 160K-260K Annually Senior level Cloud * Computer Vision * Information Technology * Sales * Security * Cybersecurity Design, develop, and own kernel-mode and low-level user-mode components for CrowdStrike’s Windows Falcon sensor. Build endpoint detection and response capabilities, collaborate on cross-platform sensor architecture, lead design and code reviews, resolve crashes and performance issues, improve kernel testing infrastructure, and mentor engineers. The role requires deep C/C++, Windows internals, driver development, debugging, and experience delivering reliable systems software. Top Skills: Ai TechnologiesCC++Event Tracing For Windows (Etw)Kernel CallbacksKernel/User-Mode CommunicationLinuxmacOSMinifilter DriversWindbgWindows Driver DevelopmentWindows Filtering Platform (Wfp)Windows Kernel

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About the company

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

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