GPU Software Engineer - 12 month PAYE

European Tech Recruit
Cambridge, UK
3 months ago

Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
4 years minimum
Working hours
Regular working hours
Job source

Tech stack

Application Programming Interfaces (APIs) Device Drivers DirectX (Software) OpenGL Software Architecture Graphics Processing Unit (GPU) Ray Tracing Api Design

Job description

Investigating and evaluating improvements to existing APIs, including hardware implications

Drafting new API extensions and writing technical specifications

Prototyping interface changes and proposing GPU architecture enhancements

Conducting performance analysis of proposed changes

Demonstrating the advantages of new APIs through real-world scenarios

You’ll collaborate closely with software and hardware architects and driver development teams - bridging the gap between API design and silicon.

Requirements

Essential:

BSc, MSc, or PhD in a relevant discipline

4+ years of experience in GPU software architecture or driver development

Hands-on experience with one or more of: Vulkan, OpenGL ES, Metal, DirectX 11/12

Strong understanding of GPU architectures and the workloads they run

Nice to have:

Knowledge of rasterization, ray-tracing, and mesh shading pipelines

Familiarity with neural rendering techniques

C/C++ programming experience

Creative, self-motivated, and a collaborative team player, If you have a strong background in GPU software architecture and a passion for pushing the boundaries of graphics technology, we’d love to hear from you. Please send your CV or reach out directly to discuss.

GPUEngineering #GraphicsAPI #Vulkan #DirectX #GPUArchitecture #ContractRole #CambridgeTech #SemiconductorJobs #3DGraphics #HiringNow

About the company

We are a globally recognised technology company with deep roots in Cambridge’s thriving tech ecosystem. Our GPU Architecture team is expanding, and we’re looking for a talented GPU Software Engineer to help shape the next generation of 3D graphics APIs.

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