Spine Expert Needed/Fast paced Gaming Studio

GRIM PANDA SOFTWARE LLC
United States
3 months ago
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Role details

Contract type
Permanent contract
Employment type
Part-time / full-time
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Languages
English
Job source

Tech stack

Computer Animation Adobe Photoshop Visual Effects

Requirements

Do you have experience in Games?, The position requires strong experience in mobile game art, such as animation and a typical 2d art workflow, as you will be working with design and development team coordinators on each project. Strong experience in Spine is mandatory, so speed and familiarity with the software are essential. This is a fast-paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have.

Ideally, we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animation needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally, you will be working on several different projects concurrently, so being able to shift at a moment’s notice from one project to another is essential. This is a high-volume, fast-paced position.

Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation, such as “enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell”, we expect the animator to be able to envision what they can also add to the animation to bring it to life. Creativity and added touches are strong motivation factors for hire.

Please note: We’re in a quieter phase at the moment, so projects may come in sporadically at first. Because of that, we’re looking for someone who can stay consistently available and ready to jump in as soon as new work comes through, since our pace can shift quickly and we often need fast turnarounds.

Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty.

Below are some of the things we will be wondering about (please answer these questions in your cover letter):

1.) How comfortable are you with Spine?

2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs?

3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow?

4.) Are you imaginative or do you prefer working with very strict references and detailed animation descriptions?

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