GPU Consultant - Remote

microTECH Global Limited
Cambridge, UK
3 months ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source

Tech stack

C++ (Programming Language) Code Review Computer Programming Software Debugging Memory Management Github Python (Programming Language) Linux Kernel Mailing List Open Source Technology System Programming IMR (Goal Tracking System)
+2 more
Graphics Processing Unit (GPU) Git

Job description

The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.

Location: Fully remote

Travel: Optional conference attendanc What we’re looking forRequired

-Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow

-Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies

-Linux kernel basics - comfortable reading and navigating kernel code

-DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths

-Mesa architecture awareness - Gallium, driver structure

-Basic understanding of how userspace drivers interact with kernel

-C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding Nice to have

-Git - mailing list patch workflow (not just GitHub PRs)

-Comfortable reading specs and documentation independently

-Not afraid of large unfamiliar codebases

-Open source contribution mindset - code review, public communication, upstream first

-Existing Mesa or kernel patch history

-Experience with a specific GPU family (ARM/AMD/Intel)

-Python for tooling/scripting

-Rust programming skills

-Understanding of KMS fundamentals or Wayland clients

Requirements

Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow

-Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies

-Linux kernel basics - comfortable reading and navigating kernel code

-DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths

-Mesa architecture awareness - Gallium, driver structure

-Basic understanding of how userspace drivers interact with kernel

-C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding Nice to have

-Git - mailing list patch workflow (not just GitHub PRs)

-Comfortable reading specs and documentation independently

-Not afraid of large unfamiliar codebases

-Open source contribution mindset - code review, public communication, upstream first

-Existing Mesa or kernel patch history

-Experience with a specific GPU family (ARM/AMD/Intel)

-Python for tooling/scripting

-Rust programming skills

-Understanding of KMS fundamentals or Wayland clients

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Good distractions

Talks and stories from around this role β€” technically off-topic, practically not.

2:20 min

Evaluating remote hardware allocations for localized infrastructure constraints

Paul Graham Paul Graham Β· LIVE

6:21 min

Investigating push inefficiencies with upstream Git experts

Jonathan Creamer Β· Coffee With Developers

6:36 min

Funding open source through GitHub Accelerator and Sponsors

Stormy Peters Β· World Congress 2023

3:39 min

Addressing code review surrender and process exploitation

Laura Tacho Laura Tacho Β· World Congress 2026 Europe

1:34 min

Profiling and debugging GPU code with Nsight developer tools

Paul Graham Paul Graham Β· World Congress 2025

56 sec

Favorite git commands and the importance of patch commits

Eileen Uchitelle Eileen Uchitelle +1 Β· Coffee With Developers

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