Kathryn Grayson Nanz
Learn Enough Design to Be Dangerous
#1about 4 minutes
Design is a learnable skill, not an innate talent
Design is a science based on how the human brain processes information, making it a skill that any developer can learn and apply.
#2about 7 minutes
Exploring the fundamentals of color theory
Learn the difference between additive (RGB) and subtractive (CMYK) color systems and how context, hue, and value influence color perception in UIs.
#3about 5 minutes
How to build effective UI color schemes
Use four tried-and-true methods—monochromatic, analogous, complementary, and triadic—to create harmonious and effective color palettes for your user interfaces.
#4about 1 minute
Ensuring color accessibility in your designs
Use accessibility checkers and consider high-contrast themes to ensure your color choices are readable and usable for all users.
#5about 5 minutes
Using Gestalt principles for intuitive layouts
Leverage Gestalt theory's six patterns—similarity, closure, continuity, proximity, figure-ground, and symmetry—to align your designs with natural human perception.
#6about 5 minutes
Establishing a clear visual hierarchy
Control user attention by strategically using size, placement, and color to create contrast and guide users through your interface.
#7about 5 minutes
How to achieve balance in UI composition
Distribute visual weight evenly across your design using symmetrical or asymmetrical balance to create a sense of stability and comfort for the user.
#8about 2 minutes
Using white space to improve clarity
White space is a critical design element that gives content room to breathe, reduces visual clutter, and improves user comprehension.
#9about 6 minutes
An introduction to typography fundamentals
Learn essential typography terms like typeface vs. font, kerning, tracking, and leading, and how to avoid common layout issues like widows and orphans.
#10about 5 minutes
Choosing the right typeface for your project
Select the best typeface by understanding the personalities of serif, sans-serif, display, and script fonts and asking critical questions about your message and audience.
#11about 17 minutes
Conclusion and Q&A on design practices
A summary of design as a science is followed by answers to audience questions on color, layout, aesthetics, and personal workflow.
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Matching moments
00:11 MIN
Understanding the universal principles of design
Design as an algorithm, not as a feature
09:55 MIN
Debunking the myth of not being technical enough
From Gazelle to Pride Leader: The Path to Public Speaking in Tech
18:24 MIN
Why complex UI and UX still require human craft
Are frameworks like React redundant in an AI world?
20:01 MIN
Practical steps to integrate UX into development
UX in the Dev Cycle: Moving from Handoff to Handshake
31:55 MIN
Viewing design as an algorithm, not a feature
Design as an algorithm, not as a feature
05:24 MIN
How design trends can create accessibility issues
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08:10 MIN
Bridging the gap between designers and developers
WeAreDevelopers LIVE - Is Software Ever Truly Accessible?
29:38 MIN
Designing components for developers, designers, and end-users
Breaking Down Silos Between Design and Development
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