Level Designer
Role details
Job location
Tech stack
Job description
Our small internal team operates with an indie mindset, fueled by our passion for games. We're a diverse, lively group dedicated to exploring new ideas within genres we love to play. We enjoy a hybrid work model, collaborating in our central Berlin and Novi Sad offices. Full remote is a possibility. As a Level Designer, you will work first hand in creating levels that are functional, support the gameplay intentions, capture the imagination of the players and tell interesting and meaningful stories. As a team with an indie mindset, we are not adherent to a stringent hierarchy and set of processes… if you know a better way to do something, bring that to the table, discuss, and set a new direction with design leadership., * Communicate effectively with all departments, raising design risks early and providing actionable feedback throughout development.
- Design, prototype, and implement competitive multiplayer maps for first-person shooter gameplay in Unreal Engine 5.
- Create compelling, balanced, and readable gameplay spaces that promote fair, tactical, and engaging encounters.
- Define and iterate on level flow, chokepoints, sightlines, spawn logic, and cover placement to support diverse playstyles and weapon ranges.
- Block out and iterate on level geometry using UE5 tools such as, UE Modelling Tools, World Partition, Blueprints, and Data Layers to ensure fluid movement and strong spatial readability.
- Collaborate closely with all other disciplines to bring maps from concept to polished, playable experiences.
- Implement and script level ingredients , objectives, and interactive elements (e.g., capture zones, respawn systems, dynamic elements) using Blueprints.
- Conduct regular playtests, gather feedback from internal and external players, and iterate rapidly to refine balance, flow, and player engagement.
- Contribute to design documentation to ensure clarity and consistency across the design team.
Requirements
Do you have experience in Unreal Engine?, * 3-5 years of professional level design experience in the video game industry, using Unreal Engine 4 or 5.
- Proven ability to design, build, and iterate on game levels from blockout to final polish.
- Deep understanding of first-person shooter mechanics, including weapon ranges, line-of-sight design, player movement, cover systems, and spawn logic.
- Strong knowledge of competitive balance, flow, timing, and readability principles in PvP map design.
- Experience with metrics-based design and data-informed iteration.
- Proficiency in Unreal Engine 5.
- Experience with source control systems (Perforce) and collaborative workflows.
- Excellent communication and teamwork skills - able to interpret gameplay goals and translate them into compelling level experiences.
- Fluent English communication (written and verbal).
Preferred
- Experience designing for multiple FPS, TPS or action adventure titles.
- Understanding of AI pathing and bot navigation for testing and balancing PvP environments.
- Knowledge of lighting and material optimization for visibility and performance in competitive shooters.
- Understanding of optimization for multiplayer environments, including collision, lighting, and performance profiling.
- Familiarity with multiplayer shooter level design principles (readability, fairness, learnability).
- Passion for multiplayer shooters and a strong grasp of current genre standards (e.g., Counter-Strike, Rainbow 6 Siege, or Valorant).