Senior Unity Graphics & Hand-Tracking Engineer
AMERIA AG
1 month ago
Role details
Contract type
Permanent contract Employment type
Full-time (> 32 hours) Working hours
Shift work Languages
English, German Experience level
SeniorJob location
Tech stack
Computer Vision
C Sharp (Programming Language)
C++
Nvidia CUDA
Data Visualization
Hardware Design
Human-Computer Interaction
Python
Machine Learning
Performance Tuning
Software Engineering
Gpu Programming
Information Technology
Kinect
Unreal Engine
Job description
Are you a Unity expert with a strong math and algorithms background and a flair for scene composition, lighting, materials, and interactive UX? Join our team to develop innovative hand tracking algorithms and create stunning Unity scenes for gesture controlled applications. What you can expect from us:
- Work proactively with our motivated team to develop the new human-machine interface of the future in a rapidly growing company.
- A varied technical job with a high degree of personal responsibility.
- Flexible working hours.
- Home Office possible 2 days per week, 3 days onsite.
- A dynamic company that combines the best of a start-up with the stability of an established business, offering a modern and friendly workplace in Heidelberg Innovation Park.
- Short decision-making processes, a friendly atmosphere, flat hierarchies and an informal culture.
- Free meals provided by the company's own chefs, ensuring that your physical well-being is well taken care of.
- Support for health and further training measures.
Requirements
Do you have experience in Unreal Engine?, Do you have a Master's degree?, * You have a bachelor's or master's degree in Computer Science, Software Engineering, Business Information Systems, or a related field.
- You develop and optimize GPU/compute-shader-powered algorithms in Unity/C# + HLSL for hand and gesture interaction on depth or point-cloud data.
- You implement interactive 3D UI components (buttons, sliders, manipulable objects) with realistic physics and smooth user experience.
- You integrate software with depth sensors (e.g., Intel RealSense/Kinect-like) and independently perform calibration, testing, and performance improvements on CPU and GPU.
- You contribute to the core SDK/framework used by downstream app teams; occasionally you create demo apps to showcase new features.
- Daily collaboration in English with colleagues (many based in Germany) is no problem for you.
- You develop visually impressive demo applications using our proprietary technologies and create stunning Unity scenes that showcase the capabilities of our hand-tracking and 3D interaction stack.
Your Profile:
- You have strong expertise in Unity (C#), HLSL/Compute Shaders, and solid skills in 3D mathematics, geometry, algorithms, and computer vision on point cloud.
- You have proven experience in performance optimization (CPU/GPU), working with data structures, and transforming R&D prototypes into production-ready solutions.
- You possess a technical artist sensibility for lighting, materials/shaders, composition, and designing interactive UI experiences.
- You are confident in hardware integration and calibration and bring hands-on testing experience., * You have experience in C++/Python as well as CUDA/GPU programming beyond HLSL, and ideally knowledge of Unreal integration.
- You have a background in AR/VR (e.g., AR Foundation-like patterns), machine learning/computer vision, and experience with RealSense or similar sensors.
- You have strong English skills (at least B2); German skills are a plus