Lead Game Artist - UI/UX & Concept
Role details
Job location
Tech stack
Job description
We're looking for a Lead Game Artist to shape the visual and experiential soul of our mobile games from early concept art assets to polished, intuitive UI/UX. This is a key creative leadership role, blending artistry, user psychology, and design precision to craft a visually cohesive, emotionally resonant player experience. You'll define the artistic vision across concept, UI/UX, guiding both visual style and usability, while collaborating closely with product, design, and engineering. The ideal candidate combines creative mastery with technical curiosity, using AI-driven tools and workflows to elevate speed, consistency, innovation in game art production.
All the responsibilities we'll trust you with:
- Define the visual and interaction direction for our mobile titles, setting standards for concept, UI and UX design. Align with production priorities to ensure clear objectives and goals.
- Create and guide the look & feel of the game: menus, HUDs, icons, screens, and transitions that enhance player immersion.
- Collaborate with product managers, game designers, and engineers to ensure art direction aligns with gameplay and usability.
- Lead and mentor artists, providing feedback and ensuring stylistic and experiential consistency across the product.
- Translate game mechanics and systems into intuitive, visually clear, and emotionally engaging experiences.
- Develop and refine art pipelines using AI tools (for ideation, asset generation, and iteration) to accelerate production and push creative boundaries.
- Stay ahead of industry trends in AI, UX, and interactive design, integrating best practices into the studio's creative workflow.
- Partner with the marketing and community team to ensure brand and in-game aesthetics are aligned.
Requirements
Do you have experience in Unreal Engine?, * 5+ years of experience in game art, with a focus on UI/UX and concept design for mobile titles.
- Strong understanding of composition, color theory, visual hierarchy in the context of player experience. Capable of working with 'modular UI elements' that can be connected through composition, rather than designing each screen from scratch.
- Proven ability to design and iterate interfaces that are both visually stunning and functionally seamless.
- Hands-on experience with AI-based creative tools (e.g.Midjourney, Runway, Magnific, Leonardo.Ai, ChatGPT and more.) and a deep understanding of how to integrate them effectively into the production pipelines.
- Proficiency in tools like Photoshop, Figma, Illustrator, Blender, or Unity/Unreal UI systems.
- Solid knowledge of mobile game UX best practices - balancing clarity, accessibility, and emotional appeal.
- Experience leading small agile and fast art teams and collaborating across multi-disciplinary projects.
- A proactive, solution-oriented mindset, comfortable working in a fast-moving, creative, and iterative environment.
- Excellent communication skills, with the ability to explain creative decisions clearly.