Graphics Software Engineer

microTECH Global Limited
12 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
£ 70K

Job location

Remote

Tech stack

Java
API
Android
C++
Computer Graphics
Software Debugging
DirectX
Memory Management
Middleware
Embedded Software
OpenGL Shading Language
Graphics Software
Python
OpenGL
System Software
64bit
Multithreading
Information Technology

Job description

Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)

Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage

Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)

Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements

Have technical responsibility for one or more significant sections of an assigned project

Translate complex functional and technical requirements into detailed design and implementation

Requirements

We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry., A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)

A proven track record in real time embedded software development - preferably for mobile devices - with a good understanding of the latest development environments

Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX

Understanding of computer graphics pipelines and modern mobile GPU architectures

Expert proficiency in C and C++ programming languages

System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)

Excellent communication and team work skills, with a results-oriented attitude

Proficiency in problem solving and debugging

Desirable Skills

Experience of SKIA graphics library

Experience working on GPU Drivers

Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)

Experience developing system software for Android OS

Experience designing and implementing image processing algorithms

Experience working with ARM 64-bit architecture

Familiarity with CPU/NPU hardware architectures

Java and/or Python development experience

Benefits & conditions

This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. Its within IR35 but offering a good rate to offset that!

The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market.

Role and Responsibilities

Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance

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