{"@context":"https://schema.org","@graph":[{"@context":"https://schema.org/","@type":"JobPosting","@id":"#jobPosting","title":"Mid-Level Programmer - Indie Game Studio (Hybrid / Remote)

Datascope Recruitment
8 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Shift work
Languages
English
Experience level
Intermediate

Job location

Remote

Tech stack

Adobe Analytics
C++
Software Debugging
Unreal Engine

Job description

Theyre a small, ambitious indie team gearing up to launch our next title. With corporate branding and thier website going live this week, Theys ready to hit the ground running-and they need a talented programmer to help bring our vision to life.

This is a rare opportunity to be the sole programmer on a tightly-knit team, meaning you'll have real ownership, creative input, and the chance to shape the technical direction of the project from the ground up., I am looking for a mid-level programmer who thrives in a hands-on, execution-focused environment. You'll be our go-to developer, responsible for building core systems, solving gameplay challenges, and collaborating closely with design and art to bring the game to lif e., * Develop and maintain gameplay systems, tools, and pipelines

  • Collaborate with designers and artists to implement features and mechanics
  • Optimize performance across platforms
  • Own the codebase and ensure stability and scalability
  • Rapidly prototype and iterate based on team feedback
  • Contribute to technical planning and architecture decisions

Requirements

  • Proven experience shipping at least one indie AA title (ideally two), or mainstream AA / AAA game

  • Strong proficiency in C++, Unity, or Unreal Engine Comfortable working independently and taking initiative

  • Excellent problem-solving and debugging skills

  • Ability to communicate clearly and collaborate across disciplines

Apply for this position