{"@context":"https://schema.org","@graph":[{"@context":"https://schema.org/","@type":"JobPosting","@id":"#jobPosting","title":"Mid-Level Programmer - Indie Game Studio (Hybrid / Remote)
Role details
Job location
Tech stack
Job description
Theyre a small, ambitious indie team gearing up to launch our next title. With corporate branding and thier website going live this week, Theys ready to hit the ground running-and they need a talented programmer to help bring our vision to life.
This is a rare opportunity to be the sole programmer on a tightly-knit team, meaning you'll have real ownership, creative input, and the chance to shape the technical direction of the project from the ground up., I am looking for a mid-level programmer who thrives in a hands-on, execution-focused environment. You'll be our go-to developer, responsible for building core systems, solving gameplay challenges, and collaborating closely with design and art to bring the game to lif e., * Develop and maintain gameplay systems, tools, and pipelines
- Collaborate with designers and artists to implement features and mechanics
- Optimize performance across platforms
- Own the codebase and ensure stability and scalability
- Rapidly prototype and iterate based on team feedback
- Contribute to technical planning and architecture decisions
Requirements
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Proven experience shipping at least one indie AA title (ideally two), or mainstream AA / AAA game
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Strong proficiency in C++, Unity, or Unreal Engine Comfortable working independently and taking initiative
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Excellent problem-solving and debugging skills
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Ability to communicate clearly and collaborate across disciplines