Game Tech Engineer

Vercors Games
Municipality of Madrid, Spain
2 days ago

Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Municipality of Madrid, Spain

Tech stack

Adobe Analytics
C++
Continuous Integration
Video Game Development
Perforce
Data Streaming
State Machines
HLSL

Job description

Vercors Games is a Madrid-based studio of industry veterans developing a high-fidelity AA/AAA cross-platform title. We are looking for a Senior Game Tech Engineer to oversee the technical development of key gameplay systems and ensure they meet the highest standards of performance and scalability.

** Responsibilities:**

  • Core Systems:

Own and manage core gameplay systems, with deep knowledge of UE5 World Partition and Streaming to manage open-world memory budgets.

  • Gameplay Engineering:

Implement smooth and responsive character controllers, camera systems, behaviour trees, and state machines using C++ and Blueprints.

  • Collaboration:

Work alongside designers and artists to ensure technical execution aligns with creative goals.

Requirements

5+ years in AAA game development; comfortable acting as the primary technical owner for a vertical slice.

  • Core Systems:

Deep knowledge of UE5 World Partition and Streaming to manage open-world memory budget and UE5 featureset

  • Gameplay Engineering:

Proven ability to implement smooth Character Controllers, Camera Systems, and state machines using C++ and Blueprints.

  • Rendering:

Ability to extend the render pipeline and optimize shaders (HLSL/USF) to hit visual targets.

  • CICD - Advanced knowledge of Perforce.
  • Optimization: Mastery of profiling tools (Unreal Insights, RenderDoc) to ensure 60fps performance on target hardware.

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