AR/VR Software Development Engineer, Vision Pro
Role details
Job location
Tech stack
Job description
Join the RealityKit framework team building the character animation systems that bring digital beings to life on Apple's spatial computing platform. This role combines deep expertise in real-time animation with the opportunity to shape how developers create expressive, responsive characters for immersive experiences.You will design and implement animation runtime systems including skeletal animation pipelines, blend trees, inverse kinematics solvers, and procedural motion techniques. Your work will directly impact how characters move, react, and feel present in mixed reality environments-where physical plausibility and performance constraints create unique technical challenges.We're looking for an engineer who understands both the artistic intent behind great character animation and the systems engineering required to deliver it on resource-constrained devices. You'll collaborate closely with artists, designers, and framework engineers to build animation technologies that are powerful enough for AAA-quality experiences yet accessible to developers across skill levels.
Requirements
- Proven industry experience in animation systems, game engines, or related fields
- BS in Computer Science, Computer Graphics, or equivalent degree/experience
- Strong knowledge of C++ and real-time animation architectures
- Solid understanding of 3D mathematics (linear algebra, quaternions, transforms)
Preferred Qualifications
- Excellent communication skills for cross-functional collaboration with artists and engineers
- Experience implementing skeletal animation, state machines, or blend systems
- Experience with inverse kinematics, physics-based animation, or procedural techniques
- Hands-on experience with AR/VR animation challenges (latency, prediction, presence)
- Contributions to animation tools or artist-facing workflows
- Familiarity with RealityKit, ARKit, or SceneKit