Game Economy Designer - W/M/NB
Role details
Job location
Tech stack
Job description
- Be responsible to design and optimize the economic balancing of all game loop & progression systems(sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
- Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live.
- Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
- Be responsible for a variety of system topics design, implementation (configuration), or balancing for game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…)
- Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
- Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
- Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Requirements
- Game Design Expertise: Passionate about RPG and looter-shooter games, with in-depth knowledge of F2P and GaaS genres, mobile player behavior, and business model trends.
- Proven Experience: Shipped at least one game as a economic or system designer, with significant experience balancing economic systems (MMORPG/action-RPG/F2P GaaS experience is a plus).
- Technical Skills: Strong numeric design abilities, data manipulation expertise, analytical mind, and able to translate analytical findings in actionable design solutions within the game. Comfortable with complex Excel sheets.
- Creative & Collaborative: Flexible, open to feedback, detail-oriented, and a strong team player.
- Fluent in English.
- Bonus Knowledge: Familiarity with The Division IP and a passion for creating immersive, believable game worlds.
Benefits & conditions
Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.
50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.
20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.
Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.
Recruitment Process
- [45 min; remote] - Interview with a Talent Acquisition Specialist
- [60 min; remote] - Interview with the hiring manager
- Assessment : Role related evaluation
- [60 min; remote] - Interview with a key stakeholder
Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That's why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.