Staff Media Applications Engineer, Audio & Media Technologies

Apple Inc.
San Diego, United States of America
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 172K

Job location

San Diego, United States of America

Tech stack

API
Application Frameworks
Computer Programming
Design of User Interfaces
Swiftui
Media Technology
Api Design
Objective C++

Job description

The Media Applications Engineering team is looking for a talented and motivated engineer to help lead the design and implementation of the AVKit framework, system media UX and media application APIs across Apple's products. You will work cross-functionally with a wide range of design and engineering teams to develop new features and APIs for adoption by Apple teams internally and third-party developers alike. You will take technical ownership across key areas of the team's work, collaborating closely with engineering and the design teams to deliver polished, high-quality system media experiences that reach billions of customers across all Apple platforms.

Requirements

We are looking for a Staff Engineer with a strong technical background, excellent communication and leadership skills, and deep experience in the media, framework development, API design and UI engineering domains to help us build the next generation of media experiences across Apple's products., 10+ years of programming experience, preferably in Swift, Objective-C or C

Excellent communication and collaboration skills

Demonstrated Technical or managerial leadership experience

Strong problem-solving and critical thinking skills

BS or MS in CS/CE or equivalent practical experience

Preferred Qualifications

Deep knowledge of Operating System design and concepts

Proficiency developing with SwiftUI, Cocoa or other application frameworks

Expertise in triaging and resolving complex bugs.

Excellent understanding of optimization and performance issues across OS software layers

Benefits & conditions

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $171,600 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

About the company

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something. Media, Graphics & Compute Technologies (MGCT) provides the media and graphics foundation across all of Apple's innovative products, including iPhone, Apple Vision Pro, Apple TV, Apple Watch, iPad, and Mac. The Media Applications Engineering team within MGCT builds the system-level media user experiences across Apple's platforms - including system media playback UIs, media applications and frameworks such as AVKit. Our frameworks and APIs provide the building blocks for developing rich media user experiences across Apple's ecosystem, powering capabilities such as media playback, editing, routing, capture, and system media UX integrations in apps like Safari, TV, Photos, Music, FaceTime, and iMovie, as well as many third-party applications across all of Apple's platforms.

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