System Software Engineer - Neural Graphics SDKs

NVIDIA Ltd.
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 288K

Job location

Tech stack

API
Artificial Intelligence
Computer Vision
C++
Nvidia CUDA
Computer Graphics
Continuous Integration
Distributed Systems
Game Engine
OpenGL Shading Language
Python
Software Architecture
Software Engineering
Gaussian
Containerization
HLSL
Kubernetes
Information Technology
Low Latency
Free and Open-Source Software
Software Version Control
Microservices

Job description

Do you obsess about software engineering? So do we! We are looking for a strong System Engineer to develop and maintain NVIDIA's software ecosystem for neural graphics, including key OSS platforms like GSplat. Your software will serve a booming community of developers eager to bridge the gap between the real world and simulations. Join our amazing team and help us build the future of Physical AI!

What you'll be doing:

  • Implement, validate, release and maintain SDKs, APIs, libraries for Neural Reconstruction, including key Open Source projects like GSplat.
  • Influence software architecture, validation strategy and technical roadmaps to ensure outstanding usability for our developers across many fields, from research to large-scale production use.

Requirements

  • Master's of Science in Computer Science or Electrical engineering or equivalent experience.
  • 5+ years of practical experience.
  • Track record developing and maintaining developer-focused, production-grade software for computer graphics or computer vision (for instance game engines, rendering software).
  • Proficiency with Python and C++.
  • Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).
  • Experience developing high-performance distributed systems (micro-services, Kubernetes).
  • Excellent written, visual, and verbal communication to present architectural challenges, tradeoffs, and alternatives.
  • Curiosity and drive to learn new technologies and partner across teams and functions.

Ways to Stand Out from the Crowd:

  • Strong fundamentals in real-time graphics or other performance-critical domains.
  • Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.
  • Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).
  • History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.

Benefits & conditions

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

About the company

NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the Omniverse NuRec SDK to enable robotic, healthcare, and AV developers to build better models faster with closed-loop validation and closed-loop training grounded in real-world scenarios.

Apply for this position