Johanna Pirker
We are all part of the game
#1about 2 minutes
How the pandemic accelerated the growth of gaming
The gaming industry saw a massive revenue and engagement increase during lockdowns as people sought new forms of entertainment and connection.
#2about 5 minutes
Achieving social presence in virtual game worlds
Unlike impersonal video calls, social games like Animal Crossing and World of Warcraft create a powerful sense of shared presence for virtual events like weddings and memorials.
#3about 3 minutes
How game development drives broader technology innovation
The competitive need for performance in gaming has historically pushed advancements in GPUs and algorithms, while data shows games build lasting social connections.
#4about 5 minutes
The metaverse and the resurgence of virtual worlds
The concept of the metaverse is gaining traction because widespread powerful hardware and internet access can now support the vision of interconnected virtual worlds like Second Life.
#5about 4 minutes
Pandemic-driven tech adoption beyond the games industry
Lockdowns forced rapid innovation and adoption in sectors like telehealth, contactless payments, remote work infrastructure, and e-learning.
#6about 5 minutes
Using Twitch to create interactive online lectures
Moving university lectures to Twitch instead of traditional platforms created a highly interactive and open learning environment that attracted a larger audience.
#7about 1 minute
Adopting game-like tools for remote collaboration
The future of remote work can be enhanced by creatively using game-like platforms such as Gather Town and Among Us for virtual collaboration and team building.
#8about 4 minutes
Q&A on gaming accessibility and virtual meeting immersion
The discussion covers making games accessible for older users through UI/UX design and why immersion, not photorealism, is key for the future of virtual meetings.
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