John Romero

30 Years of Rip and Tear: Doom’s development story

One complex staircase broke the game engine. The fix, BSP trees, became a cornerstone of 3D graphics for years to come.

30 Years of Rip and Tear: Doom’s development story
Related jobs
Jobs that call for the skills explored in this talk.

Featured Partners

From learning to earning

Jobs that call for the skills explored in this talk.

Game Presenter

Light & Wonder
Municipality of Aranjuez, Spain

18-23K

Game Master

Unreal Room Escape
Barcelona, Spain