Rendering Engineer, Infotainment, Vehicle Software

Tesla Motors
Palo Alto, CA, United States
20 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Compensation
$120,000.0
Working hours
Regular working hours

Tech stack

Application Programming Interfaces (APIs) Aliasing Software Applications C++ (Programming Language) Software Quality Software Debugging Direct3D Video Game Development Game Engine OpenGL Shading Language Graphics Software Mobile Application Software
+3 more
OpenGL Productivity Software HLSL

Job description

Tesla is expanding its Infotainment Applications software engineering team responsible for building in-car user interfaces, autopilot visualization, entertainment (media streaming and video games), productivity applications (phone, calendar, browser), and our mobile application. This team’s work is front and center of Tesla’s vehicle fleet, with millions of customers around the world experiencing and interacting with their software as the primary interface to the vehicle. We are looking for highly motivated graphics software engineers to continue creating, developing, and evolving Tesla’s in-vehicle customer experiences. Come help us take our products to the next level to accelerate the transition to sustainable energy. What You’ll Do

  • Design and implement real-time rendering techniques
  • Write GLSL shaders to create state-of-the-art visuals
  • Design, code, and debug 2D and 3D UI interfaces and architectures
  • Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth
  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers

Requirements

  • Proficient in C and C++
  • Proficient in lighting models, anti-aliasing techniques, post-processing, and shaders
  • Proficient in OpenGL and OpenGLES 2 and 3. Experience with other rendering API’s, such as Vulkan and Direct3D, is a plus
  • Good understanding of 3D mathematics and linear algebra
  • Experience writing and shipping real-time graphics code
  • Good understanding of the full rendering pipeline, from loading data from disk to displaying pixels on the screen. Experience with game engines (Godot, Unity, Unreal) is a plus
  • High standards for code quality, maintainability, and performance
  • Ability to quickly understand internally and externally developed code
  • Strong CPU and GPU debugging and optimization skills

Benefits & conditions

Along with competitive pay, as a full-time Tesla employee, you are eligible for the following benefits at day 1 of hire:

  • Medical plans > plan options with $0 payroll deduction
  • Family-building, fertility, adoption and surrogacy benefits
  • Dental (including orthodontic coverage) and vision plans, both have options with a $0 paycheck contribution
  • Company Paid (Health Savings Accounts) HSA Contribution when enrolled in the High-Deductible medical plan with HSA
  • Healthcare and Dependent Care Flexible Spending Accounts (FSA)
  • 401(k) with employer match, Employee Stock Purchase Plans, and other financial benefits
  • Company paid Basic Life, AD&D
  • Short-term and long-term disability insurance (90 day waiting period)
  • Employee Assistance Program
  • Sick and Vacation time (Flex time for salary positions, Accrued hours for Hourly positions), and Paid Holidays
  • Back-up childcare and parenting support resources
  • Voluntary benefits to include: critical illness, hospital indemnity, accident insurance, theft & legal services, and pet insurance
  • Weight Loss and Tobacco Cessation Programs
  • Tesla Babies program
  • Commuter benefits
  • Employee discounts and perks program

Expected Compensation $120,000 - $396,000/annual salary + cash and stock awards + benefits

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