Expert Graphics Engineer

Owlchemy Labs
Austin, TX, United States
3 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
7 years minimum
Compensation
$150,000.0 - $180,000.0
Working hours
Shift work
Job source

Tech stack

Java (Programming Language) C Sharp (Programming Language) C++ (Programming Language) Program Optimization Code Review Computer Programming Video Game Development Python (Programming Language) OpenGL Test Scripts Virtual Reality HLSL

Job description

  • Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
  • Assist with porting to new platforms accounting for best practices based on engine and platform requirements
  • Create tools to assist production as needed
  • Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
  • Develop and test code, fix bugs, and profile to optimize code as directed
  • Follow engineering best practices, development processes, and coding standards
  • Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
  • Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
  • Evaluate new XR hardware and assist with R&D efforts
  • Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
  • Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
  • Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
  • Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.

Requirements

Do you have experience in Unity?, Do you have a High school diploma or GED?, * Strong attention to detail

  • Strong, clear and proactive communicator across a variety of disciplines and levels
  • Deep Unity Programing Expertise (C#, HLSL)
  • Strong understanding of Unity’s Scriptable Render Pipeline and Universal Render Pipeline and underlying rendering technologies like Vulkan and OpenGL
  • Cross programming expertise (C++, Java, Python, etc.)
  • Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics)
  • Experience with XR platforms, tile-based renderers, and related technologies strongly preferred

Required Education and Experience:

  • High School Diploma or Equivalent
  • 7+ years of graphics programming experience
  • Good understanding of all other disciplines in game development

Preferred Education and Experience:

  • 10+ years of graphics programming experience
  • Appreciation of puns (or at least the ability to groan at them)

Physical Requirements:

  • Owls must be able to use virtual reality headsets but are not expected to own one.

Benefits & conditions

Pulled from the full job description

  • Loan assistance
  • Health insurance
  • Retirement plan
  • Vision insurance
  • Dental insurance
  • Work from home, * 20 days of vacation
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health/Dental/Vision Plans
  • Retirement Plan

Apply for this position

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