Graphics Emulation Test Bench and Infrastructure Architect

Apple Inc.
Austin, TX, United States
2 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
10 years minimum
Working hours
Regular working hours
Job source

Tech stack

3D Computer Graphics Software Computing Platforms C++ (Programming Language) Profiling Computer Programming Microarchitecture Software Debugging Perl (Programming Language) Emulators Python (Programming Language) PCI Express Performance Tuning
+6 more
Ruby SystemVerilog Verilog Graphics Processing Unit (GPU) Power Analysis (Cryptography) Hardware Acceleration

Job description

As a Graphics Emulation Test Bench and Infrastructure Engineer in Apple’s GPU Design Verification and Validation organization, you’ll ensure our complex GPU designs and software meet Apple’s quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you’ll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and Silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to Silicon. Your strong test bench knowledge and a solid foundation in verification methodology will be leveraged to create high-quality reusable test bench components and environments used to run complex tests.ā€,ā€responsibilitiesā€:ā€Architecting emulation and simulation test benches used by functional verification, performance analysis, and power analysis teams

Planning top level improvements to test benches and mentoring/directing less experienced engineers

Working with pre-silicon validation teams to develop and implement support plans

Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications

Building simulation and emulation models, debugging build issues

Running specified tests on appropriate platforms and debugging issues by capturing waveforms and writing triggers

Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues

Creating automated verification flows for graphics verification

Reporting status.

This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.

Requirements

Do you have experience in Performance optimization?, Do you have a Bachelor’s degree?, Demonstrated technical leadership in the area of test benches, emulation, and/or simulation

Excellent planning, collaboration, and communication abilities

Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities

Ability to debug hardware issues from waveforms

Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation

Experience with DPI/transactors

Graphics knowledge; 3D graphics pipeline, OGL/OCL programming

Ability to collaborate under tight schedules

Excellent planning, collaboration, and communication abilities

Demonstrated ability to build simulation models, run tests, and debug issues in a schedule-oriented silicon design project with competing priorities

Excellent planning, collaboration, and communication abilities

Ability to collaborate under tight schedules

Minimum Qualifications

BS + 10 years of relevant experience

Experience with complex bus protocols such as PCIe and AXI

Experience in profiling and optimizing test bench components

Experience with CPU and/or GPU architecture and micro architecture

Experience with DPI/transactors

Experience in writing behavioral and synthesizable RTL (SystemVerilog/Verilog)

Experience with programming in one or more of the following languages: C/C++, Perl, Ruby, Python

About the company

Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.

Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!

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