Audio Designer - Talent Pool (EU)

Sideglobal
Greater London, UK
6 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Working hours
Regular working hours

Tech stack

Software Debugging Middleware Video Game Development Game Engine Scripting Unreal Engine

Job description

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available., * Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.

  • Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
  • Record, edit, and mix high-quality sound effects and voice-over content.
  • Create and manage audio assets using middleware tools like Wwise or FMOD.
  • Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
  • Debug and optimize audio for performance across multiple platforms.
  • Provide innovative audio solutions to creative challenges in gameplay and narrative.
  • Maintain consistency in audio quality and style across all aspects of the project.

Requirements

  • 3+ years of professional experience as an Audio Designer in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills

  • Proficiency with audio middleware such as Wwise or FMOD.
  • Expertise in sound design, recording, editing, and mixing.
  • Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
  • Basic understanding of game engines like Unreal Engine or Unity for audio integration.
  • Knowledge of audio file optimization and compression techniques.

Creative and Collaborative Skills

  • Strong storytelling abilities through audio.
  • Excellent communication skills and ability to work effectively in cross-disciplinary teams.
  • Attention to detail and a commitment to delivering exceptional audio experiences.

Passion for Gaming: Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.

Preferred Skills

  • Experience with spatial audio techniques and 3D sound design.
  • Familiarity with scripting languages or visual scripting tools for audio systems.
  • Knowledge of adaptive music systems and procedural audio generation.
  • Background in music composition or voice-over direction is a plus.

About the company

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years’ experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

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