Graphics Software Content Engineer

Apple Inc.
Orlando, FL, United States
3 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
0 years minimum
Working hours
Regular working hours

Tech stack

Application Programming Interfaces (APIs) Apple Products C++ (Programming Language) Nvidia CUDA Computer Programming Computer Graphics Digital Rendering Software Debugging DirectX (Software) Graphics Software OpenGL Software Engineering
+2 more
Graphics Processing Unit (GPU) Vulkan Graphics API

Job description

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification., Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture, functionality, performance, power). - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Create bit-accurate C/C++ models for hardware verification.

Responsibilities:

Core responsibilities of this highly collaborative role are:

Developing critical workloads for GPU validation (architecture, functionality, performance, power).

Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues., Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.

Create bit-accurate C/C++ models for hardware verification.

Requirements

Expertise and knowledge of graphics rendering algorithms

Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.

Architectural validation and design verification knowledge

Knowledge of hardware architecture and/or graphics hardware

Ability to work well in a team and be productive under aggressive schedules

Excellent communications skills, self-motivated and well organized

Minimum Qualifications

Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.

Excellent C/C++ programming skills.

Knowledge of key graphics rendering algorithms.

Relevant coursework/projects in Computer Graphics or Computer Architecture.

B.S. degree and 0 years of experience.

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