Game Developer for AI Training
Grey Cloud Island Township
St. James Township, MN, United States
3 days ago
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Apply on www.juju.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Compensation
$52,000.0 - $145,600.0
Working hours
Regular working hours
Job source
Tech stack
Unity 3d
AI Evaluation
Automation of Tests
Software Bug Management
C Sharp (Programming Language)
C++ (Programming Language)
Software Debugging
Video Game Development
Game Engine
Github
Godot (Game Engine)
Build Management
Job description
- Design and build small-scale game projects or interactive scenes in a major game engine as the foundation for assessment tasks.
- Create realistic gameplay bugs that require playtesting and on-screen analysis to identify and resolve.
- Develop gameplay feature challenges involving multiple in-game systems and mechanics.
- Write clear task briefs in the style of instructions from players, designers, or producers.
- Produce complete reference solutions for every assignment, including bug fixes and feature implementations.
- Define success criteria through input sequences, expected visual outcomes, and verifiable in-game states.
- Playtest each task end to end to confirm it is reliable and solvable.
Requirements
- Demonstrated game development experience in AAA, indie, solo, or serious hobby settings.
- A portfolio or verifiable published work, such as a personal website, itch.io, Steam, GitHub, game jam entries, or shipped-title credits. Portfolio quality is a major selection factor.
- Advanced proficiency in at least one major game engine, Unity, Godot, or Unreal, including editor tools, scene management, and debugging utilities.
- Ability to work with C#, GDScript, C++, or Blueprints to interpret, troubleshoot, and improve gameplay logic.
- Proven gameplay debugging skills through iterative playtesting and strong written communication for task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or AI evaluation is a plus.
Work Terms
- Remote independent contractor engagement.
- Work is task-based, and minimum task-submission requirements apply each week.
Benefits & conditions
- Compensation is output-based, with payment for each task that meets project specifications.
- Typical pay range is $25 to $70 per hour. Time required may vary based on experience and workflow.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.juju.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Loading talks and stories from around this role…