UI/UX Designer

Five Star Dodge, Inc.
United States
3 months ago
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Role details

Contract type
Permanent contract
Employment type
Part-time / full-time
Experience level
Experienced
Experience required
3 years minimum
Compensation
$60,742.0 - $73,152.0
Working hours
Regular working hours
Job source

Tech stack

Artificial Intelligence Design of User Interfaces Figma

Job description

Staryo is building something different: a chat and social platform that puts real connection first. We’re not chasing engagement metrics that erode people’s time. We’re building the kind of product that makes someone say “this just feels right” and actually mean it.

We have a clear vision, a growing user base, and a team that cares deeply about getting the details right. That’s where you come in.

The Role

We’re looking for a designer who makes things. Not decks about things. Not process artifacts about things. Things.

Someone who knows the difference between a feed that works and a feed that pulls you in. Between a chat UI that functions and one that disappears into the conversation. Between a design that ships and a design worth shipping.

You’ll own features across Staryo’s web and mobile surfaces, from the first rough frame to what lands in front of real users. You’ll work directly with engineers, care about the 3px spacing issue as much as the information architecture, and you’ll ship work you’re actually proud of.

If your idea of great design is a polished Figma file that never sees the light of day, this isn’t the job. If you want to build something people genuinely love using, read on.

What You’ll Do

  • Design, prototype, and ship core social and messaging features: feeds, profiles, chat threads, reactions, notifications, media sharing, and everything in between
  • Own features end to end, from early concept through to production-quality implementation
  • Work directly with engineers during builds and catch quality slippage before it ships
  • Sweat the details that separate good software from trusted software: type choices, motion, micro-interactions, the stuff most people skip
  • Build out and maintain a design system that actually scales, not one that collapses the moment someone touches it
  • Use AI tools as part of your real workflow to move faster, explore more variants, and get to refined solutions quicker
  • Give honest critique and take it just as seriously when it comes back at you

Requirements

Do you have experience in iOS?, * A portfolio that shows craft at the component and screen level. We want to feel something when we look at it, not just follow the UX flow.

  • Strong foundational skills in typography, layout, color, and component architecture. The kind of thing you can see in the first 10 seconds of someone’s work.
  • Opinions. Real ones. You can defend a design decision without leaning on user testing as a crutch. You know why a component should be structured the way it is. You’ve thought about easing curves. You care about optical vs. mathematical alignment.
  • 3+ years designing consumer-facing products, with at least one social, chat, or community product in your background.
  • Expert-level Figma skills: auto-layout, component libraries, prototyping, and clean dev handoff.
  • A working understanding of both iOS and Android design conventions, because your users are on both.

Benefits & conditions

$60,742.23 - $73,151.93 a year - Part-time, Full-time, Contract, * Does inconsistent spacing in a shipped product genuinely bother you?

  • Are you geeky about software? Have you picked up a new tool recently and gotten excited about it?
  • Can you ship without a research team, a design system team, and a governance committee blessing every decision?
  • When you see a broken pattern in production, is your first instinct to fix it or file a ticket?
  • Does the idea of turning messy, noisy social interactions into something quiet, fast, and beautiful actually excite you?

If most of those answers are no, this probably isn’t the right fit. If they’re yes, we want to talk.

Why Staryo

You’ll join early enough to set the visual language, the interaction patterns, the design culture. The things that are nearly impossible to change once a product scales.

We don’t do process theater. We don’t track hours. We trust you to do the work and we’ll know pretty quickly whether it’s right.

The bad news: it’s not easy. Building a social product people actually love is genuinely hard. There will be weeks that grind.

The good news: you’ll work with people who care, you’ll ship things that matter, and you’ll look back on this as the defining design work of your career.

What We Offer

  • Competitive monthly salary
  • Flexible & remote
  • The chance to build something from the ground up before everyone else has opinions about it

Apply for this position

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:35 min

Distinguishing user interface design from overall user experience

Marcel Bagemihl Marcel Bagemihl +1 ¡ World Congress 2024

10:09 min

Transitioning from graphic design to large scale frontend architecture

Erasmo Hernandez Erasmo Hernandez ¡ World Congress 2026 Europe

5:04 min

Configuring the Figma MCP for local code generation

Perf + AI

3:46 min

Core terminology and audiences for interpretable artificial intelligence

Karol Przystalski ¡ LIVE

3:38 min

Showcasing web design capabilities through extreme user interface customization

Chris Heilmann +2 ¡ LIVE

5:17 min

Accelerating ideation and visualization with Figma Make

Emil SjÜlander Emil SjÜlander ¡ World Congress 2025

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